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Thread: Auto-attack

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  1. #1
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    Auto-attack

    Personally, I think auto-attack is a total cop-out.

    If battle is so undesirable that it needs to be automated, then something more than auto-attack is needed to fix it.
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  2. #2
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    Arcell's Avatar
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    Arc Jurado
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    It's not like the entire battle system would be automated, just the basic attack. It's kind of a pain, especially for controller users, to have to go back to row 1 space 1 every time they want to use a regular attack. You can't keep your cursor near other skills you may need to use at a moment's notice.

    I agree that there are other things they could do to fix it but it's not like auto-attack is going to ruin everything.
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  3. #3
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    Quote Originally Posted by Arcell View Post
    It's not like the entire battle system would be automated, just the basic attack. It's kind of a pain, especially for controller users, to have to go back to row 1 space 1 every time they want to use a regular attack. You can't keep your cursor near other skills you may need to use at a moment's notice.

    I agree that there are other things they could do to fix it but it's not like auto-attack is going to ruin everything.
    Holy Christ! I know we're having a feud on another thread, but I am in complete agreement on this one. There is nothing wrong with an auto-attack function for normal melee attacks. It's not like we're asking for the AI to take over as soon as we engage and to use each ability by itself. We can activate other abilities ourselves like we did before, and perform weaponskills. This is a no-harm implementation that I can't see why anybody would have a problem with other than to just argue.

    If your biggest concern is freedom, I highly doubt this would infringe on it.

    Edit: Another big thing I think needs to be addressed is the TP gain. It's obtained way too easily. I think I gain 600 TP per normal hit? That's like getting 60% in FFXI as opposed to Samurai's 16-17% per hit. Only difference is that you wait, what, 5-10 seconds before you can use the same weaponskill again? And I know you can use a weaponskill with 2000 TP as well. Don't mention that.
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    Last edited by Kimahri; 03-30-2011 at 08:42 AM.

  4. #4
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    ChiefCurrahee's Avatar
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    I support auto attack 110% in FFXIV.

    Reworking the battle system to have your basic attack to be on an automated interval would do wonders for this game.
    You can include guildpoint purchased skills to be basic attack upgrades such as "Pierce". For cases like "Heavy Thrust" you can leave it as is since the bind is more situational.

    Auto Attack IS coming. The discussions should be more centered around HOW should it be implemented rather then should it be.
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  5. #5
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    There is no extra strategy added to the game by manually button-smashing your basic attacks. Therefore, automating the process couldn't really hurt. Though I hope such a change would accompany various other modifications to mold the battle system into something more instantaneous.

    Choosing your action and then waiting for it to happen is just... stupid. Unless you're actually casting a spell.
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  6. #6
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    MariyaShidou's Avatar
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    Quote Originally Posted by ChiefCurrahee View Post
    Auto Attack IS coming. The discussions should be more centered around HOW should it be implemented rather then should it be.
    They said they are examining on it, they didn't confirm that it's a guaranteed feature.

    Quote Originally Posted by Grit View Post
    There is no extra strategy added to the game by manually button-smashing your basic attacks. Therefore, automating the process couldn't really hurt. Though I hope such a change would accompany various other modifications to mold the battle system into something more instantaneous.

    Choosing your action and then waiting for it to happen is just... stupid. Unless you're actually casting a spell.
    There are MMORPGs without auto attacks that work, and they happen to be more engaging/require bit more strategy than you claim. Allods Online, DCUO, Dragon Nest, TERA, RaiderZ, WH40KDMO etc. are either doing that, or aiming for that.
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  7. 04-12-2011 08:17 AM

  8. #8
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    Quote Originally Posted by Shikyo View Post
    *cough*Fanboy, Get over it its a good change to a failed, flaw, battle system.
    I fail to see how recommending better combat over combat thats just plain not fun by any gamers standards makes them a fanboy. The current combat sucks and an Auto Attack would suck even more. To me it sounds like you want it to be like FFXI? Who's the Fanboy now. You're the one that seems to be swallowing anything SE and Yoshi-P is willing to feed you.
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  9. #9
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    Shikyo's Avatar
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    Ryuketsu Namida
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    Quote Originally Posted by Xzen View Post
    I fail to see how recommending better combat over combat thats just plain not fun by any gamers standards makes them a fanboy. The current combat sucks and an Auto Attack would suck even more. To me it sounds like you want it to be like FFXI? Who's the Fanboy now. You're the one that seems to be swallowing anything SE and Yoshi-P is willing to feed you.
    And again i say build a bridge and you know the rest.
    At this point this change is needed like its been said how they implament it is whats important, i'm willing to bet they wont just completely copy XI's battle system just because they said Auto-attack.
    So with that understanding i think taking some action to improve is better then taking none at all, no?
    (1)

  10. #10
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    Seirra_Lanzce's Avatar
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    Kuro L'anzce
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    Can we just leave off the auto-attack? It doesn't really matter if it's there or not <_< and i prefer it to never be there. FFXIV isnt attune to fast pace games that when you hit the button, it will straight away doing it. Instead it will pause slightly and then execute the animation. which to me, i find it really good and have the greatest feeling to be able to enjoy the view instead of the silly fast-action pacing that make me concentrate more onto my bars instead of the whole scenery.

    And yes, they should fix or change the way the animated skills look, basics are ok thou.
    (0)

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