Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 46
  1. #31
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,203
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Akibaws View Post
    About that.. 7.5 part 2 is in September.
    Specifically from the posted timeline, that seems to be patch 7.56, with 7.1 (early June) and 7.5 (late July) before that.
    (0)

  2. #32
    Player
    DarkMasamune's Avatar
    Join Date
    Sep 2017
    Posts
    879
    Character
    Saoirse Almasy
    World
    Alpha
    Main Class
    Warrior Lv 100
    I actually love this.

    Kind of reminds me of Monster Hunter gears.
    (0)

  3. #33
    Player
    Mouthbone's Avatar
    Join Date
    Oct 2023
    Posts
    123
    Character
    Barabhar Haelbroes
    World
    Odin
    Main Class
    Fisher Lv 100
    Level 50 cap (???), only 50 monsters
    My expectations were low and still I am disappointed
    (1)

  4. #34
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,805
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mouthbone View Post
    Level 50 cap (???), only 50 monsters
    My expectations were low and still I am disappointed
    How could you possibly have expected anything other than exactly what they did with BLU?
    (1)

  5. #35
    Player
    Mouthbone's Avatar
    Join Date
    Oct 2023
    Posts
    123
    Character
    Barabhar Haelbroes
    World
    Odin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Fawkes View Post
    How could you possibly have expected anything other than exactly what they did with BLU?
    I am very sorry that my standards were not low enough for the devs to clear them
    Also no BLU update, what a joke
    (2)

  6. #36
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    958
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    The level cap should've been at least 60. Hopefully they will update the job regularly instead of only once every 2 years.

    Still, no job should be limited. BST and BLU should be full jobs with the option of engaging in additional content using special actions, what is now the Limited mode.
    (0)

  7. #37
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,203
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mouthbone View Post
    Level 50 cap (???), only 50 monsters
    My expectations were low and still I am disappointed
    With a level 50 cap, that sounds like a pretty high number relative to how many types of enemies exist in ARR, especially once you rule out things like humans and robots.
    (3)

  8. #38
    Player
    DarkOmegaGod's Avatar
    Join Date
    Sep 2025
    Posts
    32
    Character
    Roxas Shadowscale
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    And after 2 years of waiting since its reveal we find out the big beastmaster update is... do ARR dungeons with npcs and afk in limsa with animals? Somehow it's exactly what you've come to expect from this game and yet still boggles the mind that this was created.
    (3)

  9. #39
    Player
    Mouthbone's Avatar
    Join Date
    Oct 2023
    Posts
    123
    Character
    Barabhar Haelbroes
    World
    Odin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Iscah View Post
    With a level 50 cap, that sounds like a pretty high number relative to how many types of enemies exist in ARR, especially once you rule out things like humans and robots.
    I would be genuinely very surprised if they gave us 50 unique monsters
    I am expecting at least a third of the lineup being reskins
    (0)

  10. #40
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,516
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mouthbone View Post
    I would be genuinely very surprised if they gave us 50 unique monsters
    I am expecting at least a third of the lineup being reskins
    I expect that, since the BLU book started with 50 spells, it'll play out very similar to that

    And in those 50 spells, there were multiple reskins. Flamethrower and Aqua Breath and The Look and Ink Jet, all Cone AOEs, functionally interchangeable in 99% of content (their elements/bonus effects only matter in Carnivale). Or Plaincracker, High Voltage, Mind Blast, Ram's Voice and 1000 needles. They're all circles around yourself, and the only one that is different enough to be noticeably different in most content is 1000 needles, because it does exactly 1000 damage. Which translates to 'it becomes useless after level 30' so while it's a funny attack, it's not a good attack

    In fact, a long time ago, I did a thought experiment of sorts, to create a 'standardised kit' every BLU would get via levelling (to disarm Yoshi-P's assertion of 'what if a BLU joined a raid group but didn't have every spell unlocked), and having the current book be 'alternate animations' for those spells. At the time, it was the Stormblood update, so no Apokalypsis, Winged Reprobation, etc from SHB. What I found was that roughly half of the spells we had at the time, were one of five categories: Line AOE, Circle AOE around self, Circle AOE around target, Single Target, and Cone AOE

    So in BST terms, I expect that there will be like 4 or 5 different catchable mobs that are just filler and are functionally identical/reskins of one another. IE a Cave Bat and a Chigoe are going to be extremely similar in what kind of damage they deal, and how much
    (0)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast

Tags for this Thread