The loot system for high end raiding in this game needs a major overhaul. My job needs 6 total drops from M10S (3 left side, 3 glaze). I got a single item like 6 weeks ago and haven't gotten a single upgrade since. I lose every roll every week I clear.
Why do Normal Raids restrict armor tokens to 1 person per item per week, but a single person can win every roll for Savage loot while the other 7 people get nothing?
And no, books are not a solution. It takes 21 weeks of books for me to get my M10 gear. Items cost too many books for that to be useful for anything beyond getting that last item or 2.
Savage raids should switch to a token system with 1 drop per person per week and make them generic tokens so you can buy whatever item from that raid you need with your token. If you clear a Savage raid, you should be able to get at least 1 item per week. Going 6+ weeks with zero loot wins is a terrible system.

Reply With Quote







