
Originally Posted by
AlliciaCapulet
Nope.
In most MMOs, crafting and gathering are important parts of the economy. They can also be genuinely fun systems to engage with. In FFXIV, crafting probably peaked during Heavensward. Since then, it has gradually become too easy and too predictable.
I understand that some players simply don’t enjoy crafting. For those players, I wouldn’t mind having a “just craft it” button for normal-quality items.
However, when it comes to HQ crafting, I really wish the system would move away from its current level of predictability. Right now, macros can guarantee a 100% HQ result, and on top of that there are bots, solvers, and plugins that can automate crafting or gathering entirely. When anyone can produce HQ items without even thinking about it, it ends up hurting the economy.
Personally, I would prefer a crafting system where players actually need to adapt to item conditions and make decisions during the process, rather than relying on fully predictable macros. If that means only a small percentage of players can reliably craft HQ items, that’s not necessarily a problem. People could choose to use normal-quality gear and food, learn the crafting system properly, or simply buy HQ items from players who enjoy crafting.
That kind of system would give real value back to crafting.