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Thread: 8.0 speculation

  1. #231
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    Cilia's Avatar
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    Quote Originally Posted by Yuella View Post
    I think what we'll end up doing is transport the inhabitable part of each reflection (along with the people) to the source and then destroy the reflections. So we'll have Treno from the 9th, Norvrandt from the 1st, Zero's domain from the 13th and the floating islands from the 4th (plus whatever is left in 8th and 11th) in the source.
    That's the same thing Calyx did with the Key, on an even grander (and messier) scale.

    Not to mention the fact Norvrandt occupies the same geographic space as Eorzea on the First, and there are other cities on the Ninth left other than Treno we don't visit.

    It's not a forthcoming option based on what we have and know about the protagonists, and even if it were there are serious logistical issues on top of the rejoinings still bringing elemental Calamities to the Source.
    (6)
    Trpimir Ratyasch's Way Status (7.5 - End)
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  2. #232
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    MikkoAkure's Avatar
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    Midi Ajihri
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    Quote Originally Posted by Yuella View Post
    I think what we'll end up doing is transport the inhabitable part of each reflection (along with the people) to the source and then destroy the reflections. So we'll have Treno from the 9th, Norvrandt from the 1st, Zero's domain from the 13th and the floating islands from the 4th (plus whatever is left in 8th and 11th) in the source.
    The easiest way to know this would never happen is that all the zones of Norvrandt and the NPCs in it have to exist exactly as they are forever into the game’s future. The First is never going anywhere and like Enlong said, it is Eorzea. We’d have Eulmore spliced directly through Limsa Lominsa for one.

    Secondly, unless all of the Shards are as vastly depopulated as the First and Ninth, I don’t believe the Source has the resources to support multiple worlds’ worth of people and even then, we just had a whole expansion that showed us how bringing a country into the Source to swallow up land from another country that has no cultural or historical context for its new neighbors is potentially a bad idea.
    (5)
    Last edited by MikkoAkure; Yesterday at 05:16 PM.

  3. #233
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    Zackneifein's Avatar
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    Alassra Do'urden
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    My take is that we will somehow find a way to "unite the shards" not with some kind of Rejoining or saving peoples. The Rejoining by themselves would provoke disasters (and would change the world too much, which would be far too complicated for a game that can't change so the new players and the endgame one to be in the same).

    I see more a way to create some kind of bridge between each shards and the source, like the one the WoL is able to create but more "final" :
    • allowing the whole aether including the aetherial sea of the shards and the source to merge, without having to merge the shards themselves
    • allowing to restore the shards bringing balance with time, to let the people of those shards live in their home instead of being forced into the source
    • allowing the travel between the shards for everyone
    (1)

  4. #234
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    debleb's Avatar
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    What if we just put a new will of the star into place? Either a primal (but probably not) or some other hugely powerful creature like Midgardsormr? Probably not happening but an interesting option to think about p.
    (0)
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  5. #235
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    Prometeo's Avatar
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    Alexander Kusanagi
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    Quote Originally Posted by debleb View Post
    What if we just put a new will of the star into place? Either a primal (but probably not) or some other hugely powerful creature like Midgardsormr? Probably not happening but an interesting option to think about p.
    We can't just throw anyone in there, willy-nilly. Hydaelyn was specifically effective for this because she held providence over Light, Stasis, Stagnation, Stability and Passivity. But you aren't too off the mark.

    Seven Wedges are needed. What these are, is not yet clear. World Trees? Nhaama's Wedges? Brands akin to Mare Lamentorum's? While Ethos is one step to achieving our goal of reuniting the stars unto the Source, being able to open the Rift up to begin with, there is still yet another step that likely involves installing someone or something somewhere on each Reflection.
    (3)

  6. #236
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    AlecIzaRogue's Avatar
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    Alec Lacroix
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    I do wonder if that's why they have kept massive areas of Ilsabard clouded, so we can well effectively spawn drop different areas from the shards in without effecting the the RRB zones.
    (1)

  7. #237
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    Cleretic's Avatar
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    Ein Dose
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    Quote Originally Posted by AlecIzaRogue View Post
    I do wonder if that's why they have kept massive areas of Ilsabard clouded, so we can well effectively spawn drop different areas from the shards in without effecting the the RRB zones.
    God, the worst thing they could possibly do to Ilsabard both in AND out of universe would be to free them from imperial occupation, only for the entire continent to get telefragged by multiple different planets.

    Not only would that feel like an insult to everyone who wanted to go to Ilsabard becuase of the stuff that's in Ilsabard (and a lot of those people are already kind of insulted by 7.5 veering away from them), I really don't want the people of Ilsabard to finally be released from a near hundred-year occupation by a totalitarian government, only for them to suddenly wake up to the High-Fantasy Hyper Nordics being forcibly merged with their city and being told 'this is how things are now, deal with it'.
    (3)

  8. #238
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    Cilia's Avatar
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    Trpimir Ratyasch
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    Quote Originally Posted by AlecIzaRogue View Post
    I do wonder if that's why they have kept massive areas of Ilsabard clouded, so we can well effectively spawn drop different areas from the shards in without effecting the the RRB zones.
    Quote Originally Posted by Cleretic View Post
    God, the worst thing they could possibly do to Ilsabard both in AND out of universe would be to free them from imperial occupation, only for the entire continent to get telefragged by multiple different planets.

    Not only would that feel like an insult to everyone who wanted to go to Ilsabard becuase of the stuff that's in Ilsabard (and a lot of those people are already kind of insulted by 7.5 veering away from them), I really don't want the people of Ilsabard to finally be released from a near hundred-year occupation by a totalitarian government, only for them to suddenly wake up to the High-Fantasy Hyper Nordics being forcibly merged with their city and being told 'this is how things are now, deal with it'.
    As someone who has done (individual-level) worldbuilding (for my group's TTRPG games), I can tell you this: if an area on the map is not filled in it's because
    1. The writers have not decided on what goes there because
    2. (right now) they do not have a story they want to tell using that region so
    3. they have no reason to develop it as a setting.

    Ilsabard isn't blank because someone on the writing team decided it's where they're going to drop in reflection areas during the "Godless Realms Saga," it's blank because nobody on the writing team has a story they want to tell using it, or at least has not gotten a green light to go ahead with it.

    Elpis did not exist before Ishikawa wrote it into existence as part of Endwalker's plot. The planets visited during Cosmic Exploration did not exist until the writers were tasked with developing them as settings (after the content was approved of course). And so on and so forth.

    Other than small context clues from flavor text painting it as vaguely pre-colonial America, the Tural (f.k.a. New World) we know - with it's diverse geography and myriad cultures - did not exist until it was determined to be the setting of Dawntrail and developed to fill that role. The same goes for any and all areas of the game developed, which is to say Ilsabard exists but is just ill-defined until when (or rather if) it's slated to be the site of our latest adventure. It's not a blank void waiting to have chunks of reflections slotted into it.
    (4)
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  9. #239
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    Cleretic's Avatar
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    Quote Originally Posted by Cilia View Post
    Other than small context clues from flavor text painting it as vaguely pre-colonial America, the Tural (f.k.a. New World) we know - with it's diverse geography and myriad cultures - did not exist until it was determined to be the setting of Dawntrail and developed to fill that role. The same goes for any and all areas of the game developed, which is to say Ilsabard exists but is just ill-defined until when (or rather if) it's slated to be the site of our latest adventure. It's not a blank void waiting to have chunks of reflections slotted into it.
    Also as far as other locations we haven't been to, Ilsabard is fairly defined, debatably more than Tural was pre-Dawntrail. We've got Landis, Corvos, Dalmasca, not to mention places that are on the Ilsabardian continent that we already have been to like Werlyt and Bozja. They mostly haven't been pinpointed on the actual map, but they're all THERE.

    It's the least blank of the voids that we haven't conclusively mapped!
    (1)
    Last edited by Cleretic; Today at 02:09 PM.

  10. #240
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    Cilia's Avatar
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    Quote Originally Posted by Cleretic View Post
    Also as far as other locations we haven't been to, Ilsabard is fairly defined, debatably more than Tural was pre-Dawntrail. We've got Landis, Corvos, Dalmasca, not to mention places that are on the Ilsabardian continent that we already have been to like Werlyt and Bozja. They mostly haven't been pinpointed on the actual map, but they're all THERE.

    It's the least blank of the voids that we haven't conclusively mapped!
    The fact most of those are Ivalice derivative, and the ones that aren't (Werlyt and Corvos) have been minimally explored, suggests to me that if they're saving the rest of Ilsabard for anything in particular it's so Yasumi Matsuno can use it as his personal sandbox when or if they're able to get ahold of him.
    (0)
    Trpimir Ratyasch's Way Status (7.5 - End)
    [ ]LOST [ ]NOT LOST [X]ALREADY MISSING REAL SPHENE
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

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