As someone who has done (individual-level) worldbuilding (for my group's TTRPG games), I can tell you this: if an area on the map is not filled in it's because
- The writers have not decided on what goes there because
- (right now) they do not have a story they want to tell using that region so
- they have no reason to develop it as a setting.
Ilsabard isn't blank because someone on the writing team decided it's where they're going to drop in reflection areas during the "Godless Realms Saga," it's blank because nobody on the writing team has a story they want to tell using it, or at least has not gotten a green light to go ahead with it.
Elpis did not exist before Ishikawa wrote it into existence as part of Endwalker's plot. The planets visited during Cosmic Exploration did not exist until the writers were tasked with developing them as settings (after the content was approved of course). And so on and so forth.
Other than small context clues from flavor text painting it as vaguely pre-colonial America, the Tural (f.k.a. New World) we know - with it's diverse geography and myriad cultures - did not exist until it was determined to be the setting of Dawntrail and developed to fill that role. The same goes for any and all areas of the game developed, which is to say Ilsabard exists but is just ill-defined until when (or rather if) it's slated to be the site of our latest adventure. It's not a blank void waiting to have chunks of reflections slotted into it.



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