Quote Originally Posted by AlecIzaRogue View Post
I do wonder if that's why they have kept massive areas of Ilsabard clouded, so we can well effectively spawn drop different areas from the shards in without effecting the the RRB zones.
Quote Originally Posted by Cleretic View Post
God, the worst thing they could possibly do to Ilsabard both in AND out of universe would be to free them from imperial occupation, only for the entire continent to get telefragged by multiple different planets.

Not only would that feel like an insult to everyone who wanted to go to Ilsabard becuase of the stuff that's in Ilsabard (and a lot of those people are already kind of insulted by 7.5 veering away from them), I really don't want the people of Ilsabard to finally be released from a near hundred-year occupation by a totalitarian government, only for them to suddenly wake up to the High-Fantasy Hyper Nordics being forcibly merged with their city and being told 'this is how things are now, deal with it'.
As someone who has done (individual-level) worldbuilding (for my group's TTRPG games), I can tell you this: if an area on the map is not filled in it's because
  1. The writers have not decided on what goes there because
  2. (right now) they do not have a story they want to tell using that region so
  3. they have no reason to develop it as a setting.

Ilsabard isn't blank because someone on the writing team decided it's where they're going to drop in reflection areas during the "Godless Realms Saga," it's blank because nobody on the writing team has a story they want to tell using it, or at least has not gotten a green light to go ahead with it.

Elpis did not exist before Ishikawa wrote it into existence as part of Endwalker's plot. The planets visited during Cosmic Exploration did not exist until the writers were tasked with developing them as settings (after the content was approved of course). And so on and so forth.

Other than small context clues from flavor text painting it as vaguely pre-colonial America, the Tural (f.k.a. New World) we know - with it's diverse geography and myriad cultures - did not exist until it was determined to be the setting of Dawntrail and developed to fill that role. The same goes for any and all areas of the game developed, which is to say Ilsabard exists but is just ill-defined until when (or rather if) it's slated to be the site of our latest adventure. It's not a blank void waiting to have chunks of reflections slotted into it.