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Thread: Idea for TBN

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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,864
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    If you never lose the edge/flood, wouldn't it be far "cleaner" design to just remove the 10% buff entirely then? It will be impossible to not keep up, so there's no reason to have it any more.

    (And honestly I'd go further, remove edge, remove flood, and make TBN take 100% of available mana for a variable amount of shield of variable duration, both based on MP consumed, but that's just me)

    And yeah I know, MP is what they use instead, it's just a bit meh because it means they can never square it with previous iterations of Dark Knights. Although to be fair FFXIV is so big and so long-lived, it is the authority on what say, "Dark Knight" as a class means. Not the older games.
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  2. #2
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    217
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    If you never lose the edge/flood, wouldn't it be far "cleaner" design to just remove the 10% buff entirely then? It will be impossible to not keep up, so there's no reason to have it any more.
    Already kind of like that to be honest. If you lose an edge, all you need to do is just use another edge. All TBN really does if it doesn't break is just make your burst more boring. It's a punishment, but not exactly a fun one. But that's just my view.

    Quote Originally Posted by Carighan View Post
    Although to be fair FFXIV is so big and so long-lived, it is the authority on what say, "Dark Knight" as a class means. Not the older games.
    Ehhh.... I see where you're coming from. If XIV had been more bold with their class design, I would agree. However, they're prioritizing streamlining the jobs over fun atm which is my main issue, but that's also just my opinion. I don't mind DRK being more of a Mystic/Magic Knight in XIV, but they need to make it thematic enough to really push an identity for it. I just don't really see the 'darkness' in how current DRK plays.
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    Last edited by Sazuzaki; 03-11-2026 at 12:49 AM.