Variant roulette would be fine if it was just coded so the NPC picked the entire path each run. That would reduce the player friction to almost none.I don’t think Variant Dungeon Roulette would work that well with the “speedrun to the end” player culture we have, but I’m personally patient with folks who are exploring. So for myself I would queue for it and let the other players set the pace. As for your other suggestions, I have no opinion on PvP, but I LOUDLY endorse folding the Crystal Tower raids into MSQ roulette. It’s so, so tiresome to keep getting them.
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