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  1. #1
    Player
    GraceHorizon's Avatar
    Join Date
    Jan 2026
    Posts
    177
    Character
    Grace Horizon
    World
    Rafflesia
    Main Class
    Reaper Lv 100
    I don’t think Variant Dungeon Roulette would work that well with the “speedrun to the end” player culture we have, but I’m personally patient with folks who are exploring. So for myself I would queue for it and let the other players set the pace. As for your other suggestions, I have no opinion on PvP, but I LOUDLY endorse folding the Crystal Tower raids into MSQ roulette. It’s so, so tiresome to keep getting them.
    (4)

  2. #2
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    828
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by GraceHorizon View Post
    I don’t think Variant Dungeon Roulette would work that well with the “speedrun to the end” player culture we have, but I’m personally patient with folks who are exploring. So for myself I would queue for it and let the other players set the pace. As for your other suggestions, I have no opinion on PvP, but I LOUDLY endorse folding the Crystal Tower raids into MSQ roulette. It’s so, so tiresome to keep getting them.
    Variant roulette would be fine if it was just coded so the NPC picked the entire path each run. That would reduce the player friction to almost none.
    (0)

  3. #3
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    238
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GraceHorizon View Post
    I don’t think Variant Dungeon Roulette would work that well with the “speedrun to the end” player culture we have
    I would bet that it would. It may settle into always taking the same route, but it would work fine. That's why the incentive to take a new route built right into the suggestion, which I also think would work, at least to some degree. Where it may fail is that it could grind to a halt if people refuse to compromise on the chosen starting route. No one gets to monopolize this decision, but if the group happens to split evenly on two routes, it would go nowhere. I don't believe that would be a frequent issue and the biggest A hole in the group would quit rather than stand their ground. Most people are in fact reasonable enough understand that someone has chosen to queue directly into that content for some reason other than a roulette bonus. If that person states their intention of a given route, I think most people would acquiesce. I don't often experience any huge level of toxicity in roulettes myself, on either side of the equation.

    Here's the thing that many people fail to understand about roulettes: You don't need to do them. If you don't like CT, you don't need to do Alliance roulettes. I rarely do them and yet my poetics are always capped, my jobs all level fine and I have plenty of money. If you want to do some specific raid, you can simply queue for any raid you want to do at any time and force everybody queuing for roulettes into the raid of your choice. If you want the bonus and not choice, that's your prerogative but you don't get to have it both ways. You queue for a roulette, you forfeit the choice. That is how it works.

    That said, I also think folding CT into MSQ roulette is a fine idea. That's another roulette I never queue for but people who need to run those things still find people to run them. It may even increase the number of people choosing to queue for the MSQ roulette because CT runs would likely be quicker than Castrum or Praetorium.
    (0)

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