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  1. #41
    Player
    GraceHorizon's Avatar
    Join Date
    Jan 2026
    Posts
    177
    Character
    Grace Horizon
    World
    Rafflesia
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AlliciaCapulet View Post
    I’ll be honest: hardcore raiders themselves usually aren’t the issue. Many of the players who go for the first clears or so (usually streamers) — people like MrHappy, for example — tend to be very chill with others and won’t rage at someone for failing mechanics. Over the past 13 years of playing, I’ve met some truly hardcore raiders, and most of them were not toxic at all.

    From my experience, the real problem tends to come from the “wannabe hardcore raiders.” These are the players who rely entirely on guides because they can’t figure out strategies on their own, but still believe they’re playing perfectly. When something goes wrong, they immediately blame someone else instead of considering that they might be part of the issue. They are also impatient to get their clear to brag about it. That’s usually where the toxic behavior comes from.

    I’ve had a few bad experiences with players like that in the past.

    That said, the vast majority of players in FFXIV aren’t toxic. On my side, I’m always happy to help someone who is new or struggling with mechanics, and I’m glad to take the time to explain things if someone asks.
    I’m not even referring to people’s behavior in high end content, I’m referring to the way they behave out and about in the rest of the game. I’ve learned over the years that if someone is wearing a title from an Ultimate, or even a mentor crown, they’re probably an asshole and it’s best not to engage with them. (It’s why I hide my own mentor crown, although I keep my mentor status up so I can give my sprout friends EXP bonuses.)
    (4)

  2. #42
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    696
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    I just try to avoid other people in general at this point because I never know how someone is going to react, even in normal content, which then becomes a problem when I need those same people to advance in the MSQ.

    Like I said before, this game just doesn't function properly as a single player or multi player game, and it's not casual-friendly anyway, so I don't know what to do anymore other than unsub for now and hope they bring over FF11's Trust system some day. I would probably play FF11 its self if PlayOnline and the game's UI/controls weren't actively fighting against new people showing up.
    (0)

  3. #43
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,044
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TeresaFortell View Post
    Since it is a mandatory AR for many players, I would suggest keeping the difficulty as it is. In that way, they would be able to prepare for harder ar raids aftewards.
    How does literally never engaging with a single mechanic “prepare” you for harder AR’s later
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #44
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Shirogane
    Posts
    1,325
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    How does literally never engaging with a single mechanic “prepare” you for harder AR’s later
    Exactly. What do we even need to worry about? Too many skeletons for Bone Dragon? Barely. Final Curtain? That's cake just follow the leader.

    I am still advocating for some stun mechanics so people have to learn how to use them. What better place than the Crystal Tower series?
    (1)

  5. #45
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    656
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    My issue isn't the speed cheesing but the garbage broken kits we have at level 50. Playing at level 50 has never felt good since maybe arr itself. Job kits should round out at 50 and feel like slight improvements later on
    (2)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  6. #46
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    207
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    I'm not sure how much i am into these suggestions. They just seem like they'd make the Alliances take longer, not be more difficult.

    Raising damage all around I'm for. But it's still the Crystal tower which you get every day, so making them longer would be worse than them being boring.
    (1)

  7. #47
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,044
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SalamanderIX View Post
    I'm not sure how much i am into these suggestions. They just seem like they'd make the Alliances take longer, not be more difficult.

    Raising damage all around I'm for. But it's still the Crystal tower which you get every day, so making them longer would be worse than them being boring.
    You mean returning them to their intended length and not having one set we are so overtuned for we literally do 2.5* the expected damage the raid is balanced for

    Crystal tower simply shouldn’t be this short
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #48
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    207
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    If they want to find a way for it not to be alliance roulette more than half the time while they're at it, I'll take it.
    With increased tomes for doing the alliance roulette.
    (1)

  9. #49
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    656
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    The music in these except for ff3 boss theme put me to sleep. Even if it was challenging most people would still hate it.

    It should be more engaging for sure but its also crystal tower. We really need some kind of pity reward when you get the crystal tower for roulette. Getting a cr raid 10 days in a row should give a gold certificate or something
    (0)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  10. #50
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Shirogane
    Posts
    1,325
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SalamanderIX View Post
    I'm not sure how much i am into these suggestions. They just seem like they'd make the Alliances take longer, not be more difficult.

    Raising damage all around I'm for. But it's still the Crystal tower which you get every day, so making them longer would be worse than them being boring.
    My OP at the top didn't advocate for longer per se, it advocated for smarter. Extending the length of the Crystal Tower series wasn't the original goal of this conversation aside from Glass doing mechanics. A stun attack is smarter and more involved gameplay, avoiding death attacks is smarter and not longer.
    (0)

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