Quote Originally Posted by VeyaAkemi View Post
To touch on this, I was actually doing some Sil'dihn Subterrane cuz I never bothered to do all paths so I figured to chip at it slowly, and I noticed this is true, trash is much sturdier, they also hit like wet paper tower, dealing about 2k per hit when I have around 101k HP when sync'd, trash in Merchant's Tale are just glass cannons, they hit like a truck on steroids, but fold just as fast, and if you are on a DPS, some of the "elite" mobs, like the Stone Puppet that is relevant to paths 9 and 10, will actually just kill you if you don't stop attacking it to heal, I say as much because it happened to me, path 10 was my last path and I dozed off super hard, just hitting my rotation without paying attention, when I suddenly kneel over. Second time was simple enough, I just had to cast Variant Cure once before finishing it off, but still.
There is also a huge lopsided gap between 2 min bursting trash and normally chipping at it with your filler. The latter actually takes a normal amount of time to get rid of one trash pack, give or take, but seeing the difference in damage between this and all the 2min nukes we got in that 2min meta design of theirs, yeah, you literally pack 20-30s of slow filler in 2 or 3 GCDs of burst.