As I'm going through my first battle relic for Dawntrail I figured I would try and collect my thoughts on what I find personally to be the tripping points and what I'd like to see adjusted in the future relics.
I know that many disliked Endwalker's implementation of purely changing it to tomestones, so in that regard I do appreciate them bringing back the actual relic steps.
And I do not mind that the subsequent relics are purely tomestomes, I think that's a fair compromise. On that same token however you have people who would like to do all the relics the hard way.
So maybe that's one department where the game might want to reward a player for doing it the hard way in the future, but also; Not lock the player out of the process if they decide to go the tomestone route first. Always allow players to do the difficult route as well.
The reward for doing it the difficult way should be something players can visibly wear on their person, maybe it's an accessory item or a facewear. Maybe just a title and achievement.
As for the process itself, I think for the demiatma stage, it isn't as bad as people make it out to be, but I totally get the frustrations of the much lower drop % especially if you're left off with needing three of the same demiatma and are getting those outside of OC.
This is something where I struggled with and I wished the game was more clearer on it, I'll give you a rundown of what happened;
I gathered 3x5 of the unique demiatma within Occult Crescent, but never got a drop of my 6th demiatma at all. So people in OC recommended me to go do FATE's outside in the overworld, which I did know I could do. What I didn't know is that each of the demiatma are unique to a specific area in Dawntrail. So what ended up happening is that I was collecting demiatma in Living Memory for 2hours until someone mentioned it to me and I needed to go to Yak'tel.
There must have been a message at some point in the story saying they are unique like that, which I just missed, but I still would have hoped the game informed me more directly about this with some kind of notification.
For example, the item descriptions are very vague, which confused me;
"Only on the Occult Crescent or during perpetual thunderstorms can demiatma take in this hue"
Even when I knew demiatma could be collected outside of OC, I legitimately thought the perpetual thunderstorm just meant a weather condition within OC and was not a "hint" to which locale it would drop in.
And I've done 2x ARR relics, but with ARR atma, the description is clearer;
"The crystallized essence of the fallen, won from a battle in outer La Noscea."
(granted someone might not be directed to FATE's with "battle")
Regardless, this is just my personal experience where I think the game could be directing the player to a correct direction. For example there could be a message if you get an atma you no longer need saying something like;
"You already have plenty of these, try finding one in a different locale." If you are outside of OC.
That alone would have immediately made me double and triple check what I was doing wrong. Again the above is purely a personal tripping stone.
The crafting step I think was fine, at the very least it gives crafters somewhat of a source for some income.
Lastly the Aetherwell system;
The moment I saw this my only question was "why?". Let me explain, my issue with this is how it limits the player purely into duty roulette and specifically only four specific roulettes. This issue is amplified when you know other similar light farms allow the player to do content outside of dungeons or raids and in fact you are not limited to a specific duty roulette either. I'm unsure if it was always like this, or if the devs allowed other processes like FATE's to lightfarms later in patches.
Regardless, it highlights the aspect that Dawntrail relics, while the process is simplified from previous known relic steps, it also limits the player waaay too much.
This is not to say that the "all tomestones" is good either, because what that system does is make people do what the most efficient way is. So everyone is doing Hunt's through discord 24/7. Or whatever else gives the best tomes per hour.
So how would I fix Aetherwell? Well I would reduce all four current pools by 1000 light.
Add a 5th pool of 4000 that comes from FATE's and Hunts, but the unique aspect of this pool is that it also fills all other pools with a small amount of light, this would alleviate the aspect of downtime within the game. If you play during the night and no queue's pop-up you're still able to do the grind, just slower.
That alone, would make Atherwell something that doesn't need to be unlocked entirely. It can still be limited to duty roulette if it really wants to stay that way. But I would imagine the simpler solution would just be to unlock it out of Duty Roulette hell sometime later in patches.
And I do hope they increase the droprate of demiatma outside of OC from 5% to ~10%. Considering not everyone enjoys OC and FATE's not always being super active in overworld unless it's patchday or something.

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