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  1. #1
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    544
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100

    For those who like forked tower and ba

    The content is cool and challenging but the systems to join it are better for less challenging content.

    If forked tower and ba were balanced to be easier like castrum lacus litore or dalriada it would make sense to make it a dungeon people can accidentally join.

    However with it being designed to kick everyone out for one full wipe and having ex to savage level difficulty its just stupid to me.

    Why does anyone think otherwise please tell me and help it make sense. If we want a difficult version of this content why not make it something to queue into like delubrum savage?
    (4)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,134
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    SE explained why they did it this way. In summary, they didn't think it through. They just did it like Eureka because they were in a rush, and didn't even so much as discuss it with Yoshi-P. This seems to explain "the formula" in general. They just do "what they did last time" because they don't feel like they have time to think about it, or to make their job smooth and consistent.

    They actually solved it by making it so you can queue into your own instance of Occult Crescent that is just for that Forked Tower alliance, at least at first, and after a bit others will likely get into the instance. They are going to make a normal mode version next time.

    They didn't intend it to be quite as difficult as it is and you can actually kind of see that with things like the telegraphing and the cast names. That was the whole reason for having 3 chances, so that it's not 1 mistake and over. What I suppose they didn't anticipate was that many of those "mistakes" may be caused by large-scale wipes caused by a single mistake like misplaced stacks, mines, etc.
    (1)

  3. #3
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,632
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The difficulty was always intended to be savage, they said that they design all content very hard and then tune it down for normal modes instead of the other way around. They ran out of time and had to skip the normal this time around.

    They are betting the farm on quantum content where you can dial the difficulty but I expect it to be all or nothing unless they set the loot to reward people do trying middle difficulties.
    (3)

  4. #4
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,790
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Pretty sure the entry method was the main complaint for people who liked Forked Tower.

    For BA you could say that SE already learned from that when they made DRS, but they don't adjust old content so they won't go back and put BA in its own instance.
    (1)

  5. #5
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    382
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    They just did it like Eureka because they were in a rush, and didn't even so much as discuss it with Yoshi-P. This seems to explain "the formula" in general.
    If their vaunted "formula" internally translates to "dear employee, stfu and do whatever you did 5 years ago without EVER DARING to think about what you do in the first place"... then maybe someone from higher up should have some real hard thinking about that.
    (5)

  6. #6
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,632
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fawkes View Post
    Pretty sure the entry method was the main complaint for people who liked Forked Tower.
    The entry method, while a royal pain, wouldn’t have kept me away from doing it. What did keep me away was that you only get rezzed once and a single person can wipe the entire raid and end the instance, that kept me away. That is horrible punishment for mistakes and makes for serious intimidation.

    I enjoy difficult content but I refuse to do unforgiving content. That is just artificial difficulty and will eventually cause social discourse.

    I would love to tell the devs, no more one hit kills except for tank busters and no more one mistake wipes, let the enrage timer handle that. Make mistakes slow you down, too many and you won’t make enrage but could still learn. Also get rid of the “you wipe, your out” system, this chases away players who would otherwise try it. Not even Ultimate raids kick you out of the instance.
    (9)

  7. #7
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,324
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Gwenkatsu View Post
    If their vaunted "formula" internally translates to "dear employee, stfu and do whatever you did 5 years ago without EVER DARING to think about what you do in the first place"... then maybe someone from higher up should have some real hard thinking about that.
    "do what you did last time and increase the number of needed clears by factor 10"
    (2)

  8. #8
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    756
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    I do wonder how far they are going to go with North Horn based on this. https://docs.google.com/spreadsheets...gid=1096631314

    Basically in the 9 months that FT:B has been around, there is only a 4.5 percent clear rate of those who have unlocked OC. For comparison's sake, Heavy Weight in the 2 months it has been around, it has a 20 percent clear rate of those who have unlocked Heavyweight Savage.
    (2)

  9. #9
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,632
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    I do wonder how far they are going to go with North Horn based on this. https://docs.google.com/spreadsheets...gid=1096631314

    Basically in the 9 months that FT:B has been around, there is only a 4.5 percent clear rate of those who have unlocked OC. For comparison's sake, Heavy Weight in the 2 months it has been around, it has a 20 percent clear rate of those who have unlocked Heavyweight Savage.
    I am expecting a normal mode forked tower that is fun but does not get really involved, think of a 24 player bosses 1 through 3. Easy to learn on the first run, repeatable, and offers enough loot to keep people playing for a few runs.

    I believe they are putting a majority of their resources into 8.0 and leaving 7.x behind. They know the stakes with 8.0 so they will be focusing on it. In some ways, I believe the stakes facing 8.0 are far greater than the stakes that 2.0 faced. SE could survive if 2.0 failed, but if 8.0 goes badly, it will end up causing an internal calamity inside the company.
    (3)

  10. #10
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    860
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Maltothoris View Post
    I do wonder how far they are going to go with North Horn based on this. https://docs.google.com/spreadsheets...gid=1096631314

    Basically in the 9 months that FT:B has been around, there is only a 4.5 percent clear rate of those who have unlocked OC. For comparison's sake, Heavy Weight in the 2 months it has been around, it has a 20 percent clear rate of those who have unlocked Heavyweight Savage.
    Probably a Savage version and a heavily dumbed down normal mode given they always develop the former first.
    I think CLL and Dalriada were the only "raids" that were developed as a normal mode first and lo and behold, they were fun, challenging but fair.
    I don't want to take away Savage versions but at least for me the latest normal modes are pretty often not even half as good in mechanics as their harder versions because they get stripped too far down instead of making the mechanics simply easier and as such loop too quickly.
    I wouldn't be surprised if the entry method stays the same which could result in even more trouble entering as for FT Blood, really hope they follow the Delubrum example.

    As it stands now much depends on the second zone and the tower, given they seemingly have abandoned the first one.
    (2)

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