
its pretty easy to solve tho if you look at the boss and his clones, position yourself for the first big cleave already so you have todo less thinking and bam there you have it mechanic solvedNot them, but I can see where they're coming from. As an example, compare the Shadowlord, the final boss of the first 24man of DT, to the equivalent for HW (Echidna, Void Ark). It's night and day how much 'do the mechanic or die instantly' there is in the former, compared to the latter. The bit after he first breaks his armour off, where he does 3 cleaves, then a copy of him does 2 cleaves, then he does a half-room, then his clone does a halfroom, all back to back within like 10s of each other... There's simpyl nothing that mechanically dense in something like Echidna

Well for one they added a clear heads-up message to mechanics, telling players what is going on. Specifically good for mechanics that don't have a clear tell on what it's going to do.
This should be added to early ARR EX fights as well, where for example when Shiva changes for Staff or Bow. Granted I know there's players who want mechanics to not tell what's happening so blatantly. But i think it was a great addition
that specifically targets the more casual playerbase who want to get into raiding and is a positive change as such.
Secondly alot of mechanics are far more player involved, rather than figuring out debuffs all the time. One aspect where Endwalker raids really went too far on is just how many mechanics revolved around what kind of debuff the player has, rather than making the
player figure out what the boss is doing.
Heavy emphasis on arena changes, & dynamic things that happen in a fight this can be seen in both Valigarmanda, Sphene, and M1N, including others where mechanics change arena layout.
Or you have to do mechanics to the rythm of the music like in M5N.
Lastly, Tanks seems to finally have more things to do. Not saying it's completely solved, but I think both Valigarmanda and Zoraal Ja, especially the EX versions have things to do for the Tanks.
Obviously that's less impactful in normal fights, where they could maybe amp up a bit of involvment for the tanks in normals as well.
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