Quote Originally Posted by Aceofspades View Post
hamlet is one thing, I can be wrong , but I think this thread is geared more twards current dungeons and bosses regaurding the timed runs and "speed run" concepts. All it takes to learn how to do a speed run is ALOT of time to spam it till your group memorizes every nook and cranny in that dungeon / boss fight and then it becomes a game of spaming somthing till your dead bored of it
I'm not disagreeing with the OP, some just seem to think that if you play the game 8 hours a day every day doing the same stuff over and over again to get the drops, you're a hardcore player and I don't agree with that at all. It just means you have a lot of time to waste on a video game. Now of course you can play 8-12 hours a day everyday and still be hardcore but being a hardcore player does not = time spent in a game. And that was that I was answering to.

If we take Vanquish as an example, pretty hard game on hardest difficulty. Say someone beats it in a week playing only 2 hours a day. It's not the time spent on the game, it's the fact that this person beat it on the hardest difficulty that makes him/her a hardcore player.

I would rather take something like beat all the primals on very hard mode and then get the relic over what we have now.