Not to troll, but this sounded a lot more butthurt imo lol.Hardcore MMO Playes: are people with lots and lots of time on hand, that are able to commit a vast majority of it, to a video game, hence why they defend and promote content that is catered around low % Drop rates, and content that roadblocks casuals or semi hardcore players from their content.
In short: They are the crowd that want to be the special snowflakes, just because they have no lives. Skill has nothing to do with being hardcore(In their eyes) it is all about the ability to commit your life, for a game.
This is something I feel 90% of the MMO players of today think hardcore is, whereas I have to say I agree more with the OPs original concept of hard mode.Hardcore MMO Playes: are people with lots and lots of time on hand, that are able to commit a vast majority of it, to a video game, hence why they defend and promote content that is catered around low % Drop rates, and content that roadblocks casuals or semi hardcore players from their content.
In short: They are the crowd that want to be the special snowflakes, just because they have no lives. Skill has nothing to do with being hardcore(In their eyes) it is all about the ability to commit your life, for a game.
Today MMOs are a mix of both in honesty
There is the large amount of time and effort to get the fantastic gear from semi hardcore events (or medium level difficulty) which are usually luck based drops. Followed by the powerful and hard bosses that can only be beaten through time effort and decent equipment.
SO in conclusion
Hardcore means both time sink and the ability to fell the hardest bosses in the game
Agreed. It also means that people actually plan and structure what they do in game. Just because they have a lot of time doesn't mean they want to waste it. Hardcore people know the quickest way to do X and the most efficient way to complete Y. Hardcore people are the ones who complete content quickly not because they have the most time to spend on game necessarily, but because they always plan to be ahead of the curve content wise. They're always working on their gear, their gil, and their stats. When the new content comes out, they've already got their group together, they go out and kill it and go back to making sure they're OP'ed for the next round.

I think it has more to do with the gaming industry changing. Since so many people are starting to play video games, a company needs to design their games to cater to everyone, especially the more casual gamers which would encompass the majority (or at least a very significant portion) of their player base.
If the game was designed as you said, with ridiculously overpowered bosses, complicated systems, etc. The players who aren't as dedicated to the game would be no chance to ever experience that content, and knowing the nature of people, they would complain about it, and state that it isn't fair, which would lead to a lot of people quitting the game.
That's just how I see it at least.

I agree with this. So many times I've heard "I pay too so I have the right to have a chance to do everything so it should be nerfed so I can do it". Developers solution is: Make stuff fairly easy, but make sure they take time to complete.I think it has more to do with the gaming industry changing. Since so many people are starting to play video games, a company needs to design their games to cater to everyone, especially the more casual gamers which would encompass the majority (or at least a very significant portion) of their player base.
If the game was designed as you said, with ridiculously overpowered bosses, complicated systems, etc. The players who aren't as dedicated to the game would be no chance to ever experience that content, and knowing the nature of people, they would complain about it, and state that it isn't fair, which would lead to a lot of people quitting the game.
That's just how I see it at least.



I'll preface this with saying that my first MMO was FFXI. The way I viewed the "Hardcore" groups on my server were the ones that were constantly striving to complete content before anyone else. They played for long stretches of time in a session (8+ hours) whether it was farming ground HNMs or Sky triggers/gods. It should also go without saying that the people that comprise these groups are typically cream of the crop. You can have all the time in the world to play, but without a certain skill set you'll just keep ramming yourself into a wall.
I understand your view of what Hardcore is, and I agree with you to an extent, having played the various Diablo games over the year. I just think the definition has now more or less evolved into who has more time in their day to play.
Well i know of people that got every piece of darklight within a month, every single relic weapon.. bassically people that never leave the game other than to sleep for 2 hours. I would consider these people "hardcore".
Also- people that beat the hardest content within a day, but more often than not they are the same people described above from what i have noticed.
I wouldnt call someone hardcore because they completed any specfific content- they are simply playing the game.
everyone has their own meaning of haredcore....as for me it mean hard work.
there not much in ffxiv but the relic since there is no drop rate for it but salt and ore off av/cc but hard work on av/cc 17minute run is doneable. Pretty much alot hard work (even if ppl say luck on double meld go farm buy one not that pricely).
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