Yes, thank you, I was trying to recall the exact details. It was parry/block that stopped working when struck behind. I liked this a lot. It asked tanks and parties to be mindful of positioning and orientation.
I disagree, I liked having to adjust my aggro <-> damage output balance depending on the situation. It promoted skill play for those who wanted it. And it left people that didn't care or didn't know about it just use tank stance with full aggro combos and be done with it. That is, for single target, because AoE was... a mess. It had little meaning with WAR/DRK, and PLD was just a disaster before Total Eclipse in SB. But Total Eclipse having no aggro modifier was actually nice, and I wished back then all tanks had one like this, and another like Flash or something in the vein.
I'm not speaking about Cure I / Cure II and freecure or whatever. I did enjoy the resource scarcity in single target and bosses though. Most classes had to manage it. Dying literally drained this, overhealing drained healer and party resources, and a lot of the time when parties crashed back then especially in casual content, it was because of people running on fumes and unable to properly recover, and not just enough people failing to dodge a mechanic.
I'm also talking about healer dungeon experience once you got AoE tools, and this has been taken away entirely from the game — and also what made me abandon healing completely after. That was the whole point, like tanks could balance damage and aggro, healers also had to balance damage and healing in accordance to their finite resources, and this meant adjusting to a lot of variables, like the tank's own skill, their gear, but also your DPS gear and skill at burning down mob packs as you described it. The less efficient it was, the more it drained into resources, and I really, really enjoyed this. I didn't exactly enjoy being left unable to do anything once out of TP for DPS classes though, which was one of the bad parts of the design.
That's why I have felt so alienated by the game's direction since ShB, because it literally changed the whole paradigm of everything and that's not what I signed for nor what I liked about the game. People constantly telling me the game has always been the same are full of s*** (not aimed at you there, no offense intended).



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