Quote Originally Posted by Aidorouge View Post
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I don't want to sound rude or dismissive and genuinely want everyone to have fun with the game.

But no one gets walled in the MSQ.
You either have trusts which now even have a "retry" at bosses, get help clearing by others like an MMO is supposed to or you can set the difficulty for solo missions to easy.
Taking a second try or a third with trusts isn't a shame. Even raiders sometimes die to dungeon mechanics but the ability to actually do fail is part of the fun a video game brings.

At the end of the day this is still a video game, players are already level 100 and at one point a game should ask for the basics.
DT dungeons aren't really harder than Stb ones back in the day. Faster yes but at the same time far more forgiving regarding the needed job execution.
No one in their right mind bats an eye if you make a mistake in a dungeon or trial (outside the WoL QTE or not using tank LB there).

That said though, I am of the opinion, like I said before, that we have a bit too much focus on hard content right now while normal content is thrown in like the unwanted child.
I simply don't agree with the notion that the normal content is in any way too hard.
I played too many video games in my life to think that.