Quote Originally Posted by Aidorouge View Post
We could ask the same thing of some of the playerbase too, given how many of them just want to skip over the MSQ and leveling and go right to hardcore raiding all day. One might think a lot of players WANT "just a boss gauntlet".

It would also explain why they keep demanding that even normal content becomes increasingly harder, because they literally can't stand doing anything that isn't at least Savage tier and up.
After EW, the dungeons being a bit harder was desperately needed and they are in a good spot right now.
One part of the problems is definitely an overfocus on Savage with the balancing bleeding into normal content too much, something I repeatedly say and will continue to say. It basically completely destroyed older content through the job design.
The other part of the problem though was the "free candy nature" of EW and people getting used to not having to put effort in, same as the relic weapons there, especially given that "hard" old dungeons already existed way before.

Like others said, it also wasn't the hardcore crowd that asked for harder dungeons (those don't care for them in the first place) but normal players who actually do not want to step into the harder raids.
Another person was YoshiP himself who straight up admitted that he almost fell asleep in a dungeon at one point.

The DT dungeons aren't hard, people just forgot that older dungeons also were able to kill you. The second boss of Halatali Hard was straight up harder then the first boss of Mistwake and they are basically the same monster.