Quote Originally Posted by Daralii View Post
The battle content designers only care about bosses, to the point that the new criterion is removing the trash encounters entirely and will just be a boss rush. If they thought they could, they would probably replace every dungeon with a trial.
This is actually what annoys me the most.
The whole game has basically become a boss gauntlet. Raids as well haven't been true raids in along time and even the A-raids feel mostly like boss arena to boss arena in this game.
I would actually go further and say if they could they would remove dungeons themselves and only do raid encounters. It's kinda obvious that Savage is one of the only things the devs care about nowadays and put effort into.
Sometimes I wonder if some devs have ever played a Final Fantasy or MMO before actually.

Making interesting trash mobs is not even hard. One enemy that ignores the aggro table here, an npc that has to be healed while being attacked there. Even something like the last trash mob in Underkeep is at least something.
Pilgrims Traverse feels more like a dungeon than the actual dungeons imo.


What the game needs imo is:
More interesting jobs that allow skill expression again,
a more interesting Overworld in the style of the ARR zones,
more content that isn't just boss fights,
a story that doesn't shy away from dark themes again and having consequences for the main characters.