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  1. #1
    Player
    GraceHorizon's Avatar
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    Jan 2026
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    177
    Character
    Grace Horizon
    World
    Rafflesia
    Main Class
    Reaper Lv 100
    1. Mid-difficulty content. Something between story dungeons and EX. Normal raids are pretty good but we only get four of them every eight months, and their rewards aren’t enough to get by on from only doing that content.

    2. Mutually supporting types of content. Occult Crescent should be the best way to get relics, which you then take and use outside OC; stuff from outside OC should help you do OC better. Equipment and currency rewards should be structured to encourage you to do a little of everything, with synergy between all the different types of content.

    3. Writers with the courage to write something tragic and make the story deal with the consequences. After we killed Sphene in 7.0 (which we had to do!), we should have had to deal with some negative consequences from it in 7.x as well as mourning someone who could have been our friend if not for her duty. Instead we got a replacement goldfish in 7.2, and all the sadness taken out of Living Memory in 7.3 too.
    (4)

  2. #2
    Player
    hydralus's Avatar
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    Jun 2016
    Posts
    1,335
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by GraceHorizon View Post
    1. Mid-difficulty content. Something between story dungeons and EX.
    EX are mid-difficulty content. What you're asking for is just casual content.
    (3)

  3. #3
    Player
    Valence's Avatar
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    Oct 2018
    Posts
    5,566
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by hydralus View Post
    EX are mid-difficulty content. What you're asking for is just casual content.
    They spelled it as clear as crystal: "something between story dungeons and EX".

    It doesn't matter whether it qualifies within casual content or not for you, it's beyond the point.
    (11)
    Secretly had a crush on Mao

  4. #4
    Player
    hydralus's Avatar
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    Jun 2016
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    1,335
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Valence View Post
    They spelled it as clear as crystal: "something between story dungeons and EX".

    It doesn't matter whether it qualifies within casual content or not for you, it's beyond the point.
    You're correct I used the wrong word.
    EX is already mid-difficulty content, what they're asking for is just more low-difficulty content.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by hydralus View Post
    You're correct I used the wrong word.
    EX is already mid-difficulty content, what they're asking for is just more low-difficulty content.
    Then they're asking for more (to you) "low-difficulty" content that's not as low-difficulty as the existing 'low-difficulty' content. So what?

    _____________

    For my part, though it's far from all or even the most important: repeatable 20-to-35-minute instanced and DF-able content somewhere between Savage and Extremes in difficulty but less dependent on memorization, e.g., keyless "~M+" but ideally where players choose the challenges they want to add.

    Or, job distinction and alt-friendliness (in terms of both characters, and more importantly if job distinction were allowed, jobs). Note here that fights would have to be redesigned to actually leverage those distinctions without just forcing X job for Y fight each time.
    (5)
    Last edited by Shurrikhan; 02-25-2026 at 05:16 PM.

  6. #6
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,335
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Shurrikhan View Post
    Then they're asking for more (to you) "low-difficulty" content that's not as low-difficulty as the existing 'low-difficulty' content. So what?

    _____________

    For my part, though it's far from all or even the most important: in a nutshell, keyless "~M+" where players choose the challenges they want to add.

    Or, job distinction and alt-friendliness (in terms of both characters, and more importantly if job distinction were allowed, jobs). Note here that fights would have to be redesigned to actually leverage those distinctions without just forcing X job for Y fight each time.
    If we're going down the "According to you" argument: Considering we have people on the forum complaining dungeons are too hard perhaps it already exists and dungeons are now mid-difficulty.
    Jokes aside I don't even agree with the original statement that difficulty between Story dungeons and EX doesn't exist because: normal raids, Floors 61+ of Pilgrims, Occult crescent CEs (yeah people can be carried through them but that's due to swarm size not mechanical difficulty) are already there. Would it be nice to have more? Sure. More is always good, but saying it doesn't exist is just wrong.
    (0)
    Last edited by hydralus; 02-25-2026 at 03:47 PM.

  7. #7
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    13,023
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by hydralus View Post
    If we're going down the "According to you" argument: Considering we have people on the forum complaining dungeons are too hard perhaps it already exists and dungeons are now mid-difficulty.
    Jokes aside I don't even agree with the original statement that difficulty between Story dungeons and EX doesn't exist because: normal raids, Floors 61+ of Pilgrims, Occult crescent CEs (yeah people can be carried through them but that's due to swarm size not mechanical difficulty) are already there. Would it be nice to have more? Sure. More is always good, but saying it doesn't exist is just wrong.
    A lack is to not have enough, not necessary to have nothing. "There is no food." =/= "There is a lack of food." And look at what was said in the exact section you take issue with:
    Normal raids are pretty good but...
    ...the rewards aren't enough...
    Normal Raids were already mentioned, and given that Pilgrim lacks rewards and CEs aren't even instances while all other examples were and OC was mentioned separately just below...

    Like, why bother with the nitpick, especially when, as you said, "more is always good" and lacking / having a lack of something does not necessitate that there is outright none anyways, only not enough (which will be, in a video game, inherently subjective)???
    (4)