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  1. #10
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    677
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    • Job variety and depth - I'll largely blame the 2m meta here for homogenizing jobs into 1m/2m bursts. Most jobs are built on 40, 60, and 120s timers for their rotations so as to keep it constantly aligned with the buff window. Previous expansions could let some jobs have 90s burst timers and rotations (old WAR and BRD), sustain damage profiles as opposed to burst profiles (old PLD and BLM). I wouldn't want to see raid buffs go entirely, but I do hate how rigid they end up making the job designs.
      Edit: to add to this, MP should be more prominent in job design, stats should be more meaningful, actual build variety to let people choose different ways to interact with the jobs. The idea of a Piety DRK (yes, Piety) playing differently from a Crit or Speed focused DRK is something that would be neat to see. Extremely difficult to balance, but I'd rather Square take the chance to offer some actual player expression here.
    • Fight variability - Mix the script every now and then, toss in a mechanic that may not appear the next time you fight the boss, make mechanic X come out at the 4 minute mark instead of mechanic Y because RNG decided so. Some level of randomness and unpredictability helps makes fights more dynamic instead of a static script.
    (3)
    Last edited by TheDustyOne; 02-28-2026 at 05:36 PM.