Quote Originally Posted by mewlynx View Post
Dungeons are terrible in this game. Trash is boring and it feels like the only thought they put into it is what enemies they want to appear. Almost nothing happens and tanks barely take damage, and that's almost every dungeon nowadays. Some older dungeons actually have enemies that need to be interrupted or enemies that will do raidwides you want to prioritize. Why has the aspect of dungeon design been dropped? Dungeon boss design is at least decent, but I don't think anything they've added in the past few expansions was as good to me as the original Midgardsormr fight, and that's been long gone to ensure everything can completed with bots.
The battle content designers only care about bosses, to the point that the new criterion is removing the trash encounters entirely and will just be a boss rush. If they thought they could, they would probably replace every dungeon with a trial.