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  1. #1
    Player
    Uveck's Avatar
    Join Date
    Jul 2012
    Posts
    54
    Character
    Uveck Lord
    World
    Balmung
    Main Class
    Goldsmith Lv 50

    Crafting Suggestion: Disciple of Hand parties

    While crafting at Naldiq & Vymelli's in Limsa Lominsa, I watched NPCs Pfynhaemr and M'zimzizi crafting a sword. Unfortunately, I don't think they will ever finish, but watching them gave me an idea.

    The ability for DoHs to work together on a single synthesis. There are a lot of Disciples of Hands in Eorzea and I believe a lot of them would love the opportunity to craft in parties.

    I'm not sure exactly how it would work but I have a few ideas.

    1. Bonuses in yield (perhaps in the expense of xp)
    2. Bonuses in xp
    3. The ability to synthesize more difficult recipes (perhaps at the expense of yield)

    Anyway, DoHs post here if you would be interested in a system like this.
    (4)

  2. #2
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    In before wedding cake.
    (1)

  3. #3
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    A game would need a true passion for crafting and related. This could be done with gathering too. Several people to bring in the big fish with a net. Two guys on a crosscut saw to get an exceptional cut of lumber.

    As you said, the armorers and the working together could apply for a weaving mill or stringing a crossbow. There would again be a desire to make a true crafting game though.
    (1)

  4. #4
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Quote Originally Posted by Ksenia View Post
    A game would need a true passion for crafting and related.
    I don't know if I get your meaning. Do you mean this game, or just any game? I think one of the things going for this game is its complex crafting/gathering interface. They've managed to make civilian classes almost equal to combat classes.

    As for two-player synthesis, FFXI has something called Synergy where both crafters bring materials to a machine and apply their skills to it. This machine will sometimes go unstable and damage the crafters, but otherwise it's essentially what you're saying. For XIV they wouldn't necessarily need to change the animations. Maybe just have the two crafters sit across from each other and put the light (a bigger light) in the middle. Then the crafters take turns manipulating the synthesis.

    The problem is that we already have semi-collaborative recipes. A BSM will make some parts, a CRP will make other parts, and then one or the other will assemble them into a weapon. I think for certain sensitive items, like an unstable chemical concoction that requires the efforts of both a CUL and an ALC (they could call it a Twinkie!), co-op crafting would be good. Either that or, as you said, large-scale synthesis like airship parts.
    (1)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise