I don't know if it's just me, but are some of the spell effects a little bit too BIG and cluttery? If I want to enable my spell effects for just myself, why do they have to take up like 80% of my screen instead of being localized more closer around my character? LBs I guess make sense to be crazy big, but why does Sunsign as astro have to blind me to mechanics and potentially make me miss, or at least have to struggle more to see, a certain mechanic in savage content?
Why can't they just be smaller and around my character, or make them at least not linger so god damn long, or fix the visual clutter? Why does Celestial Opposition put a starry shroud around the area it affected for legit 4 seconds? Same with Star, but at least it goes away faster. Why does collective unconscious feel like it BLURS my screen when it's used???
Horoscope is a perfect example of how the effect should be. Pretty, localized above my character, and the effects don't get in the way visuallly even if they linger a little. Only time I could see it be a problem is with limit cut mechanics, but usually those give you plenty of time to solve it. Divinity is another good one, so is Microcosmos, though Macrocosmos is kinda cluttery, but it goes away fast. The problem is mostly stuff that lasts WAAAY too long and just makes it really hard to see certain types of mechanics.
Yeah, I know I can turn off the effects, but that feels pretty lame to then not have any spell effects at all.
I just wish going forward the team would design new abilities with visual clarity in mind. It'd be kinda cool to be able to play with everyone's spell effects at full, but only psychopaths do that right now lmao

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