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  1. #39
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    228
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Crystal tower doesn't have to be so easy though. A lot of that evidence is in well, Crystal Tower itself!
    People still die a lot or even wipe to Angra Mainyu, Phlegethon, and Cerberus. There's a good amount of difficulties fighting Amon too, and some of the ads like the pools, and the eye.

    So it's puzzling why so much of it is so trivial, why can you stand in Vile Utterance and take less than a 10th of your health? Why can you survive Scylla's Ancient Flare comfortably without doing the mechanic? A lot of stuff is just so very trivial, especially the Syrcus Tower. The most painful part of Crystal Tower feels like dealing with these fussy veterans who haven't caught on to the allaince raid being mostly a joke. Like wasting time moving the Bone Dragon north, when it's so easy to heal to heal if the Skeletons reached. Spending two minutes in The Walk of Fire for the parties to all get to their spots, Making ready checks for Phlegethon and pulling him south for +0.5 seconds of Ancient Flare, and getting bent out of shape about pulling if anybody is watching cutscenes. The cutscenes are 10 seconds long and nothing happens in them.

    I'm not sure I want to see a rework. Maybe a duty support. Maybe tuned up numbers.
    (0)
    Last edited by SalamanderIX; 02-23-2026 at 02:30 PM.