You forgot a part where gamer quickly figures out that there's not much value from unlocking additional alliance raids, dungeons and trials and just stops doing so entirely.Figuring out that Alliance Roulettes are there is very simple and acting like a new player wouldn't be able to is reaching levels of condescension, it is a very simple process:
New player notices blue quests are different from the normal grey ones
>From the blue quests you are actually required to do, they understand that blue quests universally unlock *something*, very often a new instance.
>>New player learns that there are these large scale 24 player raids from the story requirement to do Crystal Tower.
>>>New player creates the expectation that they should be doing blue quests if they want more unlocked instances, a player who is interested in trying every content in the game will do them as soon as they are able.
Games should not masticate everything for players, and a bare minimum of deductive reasoning should be expected.
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