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  1. #21
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,508
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Maybe a little controversial, but I would eliminate levels 1-30 and just start with jobs. Rework those quests a little and jobs at level 1 start with level 30 skill set. If they cleaned up the skill/button bloat, I might as go as far as giving the whole level 50 skill set at level 1.
    (2)

  2. #22
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    523
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MisterNublet View Post
    Make ARR cap level 30 instead of 50 and give 5 levels per expansion.

    It'll go great with the job reworks that they promised/unpromised us so jobs have more of their kit earlier too! Nothing is more silly than waiting until level 40 until your first AoE.
    Quote Originally Posted by Underscore View Post
    Personally I would stop the levelling at 100, and replace it with farming skill points that you can exchange to unlock new optional actions which replace existing ones, allowing you to customize your job's aesthetics and playstyle. Giving players options like this would also help to alleviate the problem of divisive job changes.
    I think ability glamour is a feature that's long overdue! Let us use wide volley at higher levels!
    (0)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  3. #23
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Buffalo, NY
    Posts
    1,237
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Moonlite View Post
    Maybe a little controversial, but I would eliminate levels 1-30 and just start with jobs. Rework those quests a little and jobs at level 1 start with level 30 skill set. If they cleaned up the skill/button bloat, I might as go as far as giving the whole level 50 skill set at level 1.
    Interesting. I just got my alt up to L30. There was a few basic dungeons and Ifrit before L30, but nothing that can't be reworked.

    I wouldn't mind cutting the fat like that.
    (1)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  4. #24
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    398
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Valor_C View Post
    That's not a bad idea in itself, but there will be one meta build for every job, and people will be excluded from endgame raid content, or maybe even other content when they don't play that one meta build, which then makes the whole thing irrelevant and a waste of resources.
    That maybe works in other games, but I don't trust the FFXIV devs to design it in such a way that there won't be that one proper meta build.

    edit:
    Look at bluemage, a lot of different skills which let you customize your build how you want, but good luck in finding groups for bluemage endgame content when you don't play with a certain build.
    I'd probably design it such that the damage output of the job doesn't change much, or at least no more than the difference between different jobs within a role. For example; give Dragoon the option to replace Rise of the Dragon with two charges of Spineshatter dive with a combined potency equal to RoTD. Stuff like that.
    (0)
    Bring back 6.0 Dragoon.

  5. #25
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    222
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    What's the point? Why does it matter if it's 110 or 55 or 220 or 440?

    You should be asking the question of will 8.0 simplify onboarding process for a new player. Because you know, it doesn't matter which level you will have by the end of the game if most of the players will simply never even get anywhere close to it.
    (1)

  6. #26
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    222
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    Quote Originally Posted by Underscore View Post
    I'd probably design it such that the damage output of the job doesn't change much, or at least no more than the difference between different jobs within a role. For example; give Dragoon the option to replace Rise of the Dragon with two charges of Spineshatter dive with a combined potency equal to RoTD. Stuff like that.
    It could be interesting system to give buff dependent jobs a selfish build. For example, for a static you could choose to be a buff dancer, buff a beefy melee that has been fed all the gear and increase damage output to speed up your kill. Heading into PF and know everyone will be dying all day every day, swap to selfish dancer that will deal damage on par with other dps jobs.
    (0)

  7. #27
    Player
    Garruss's Avatar
    Join Date
    Aug 2013
    Posts
    221
    Character
    Shayla Shayla
    World
    Shiva
    Main Class
    Ninja Lv 100
    Please, no level sqiush I don't see the point in doing this at all. Does it really matter if we go past 100? I see no reason to half the levels back down. It just feels awful to have all your work to get your character to 100 halved like that
    (1)

  8. #28
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    386
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    I think they should go to 110 in 8.0 then do a level and stats squish in 9.0 down to 55 or even 60.

    A lot of people don't understand how a squish actually functions and think "Number smaller OMG why did you nerf me?!"


    Either way Stat and Level squishes need to happen eventually - MMO's are a genre where power creep is a huge problem which can cause overflows within code integers which can cause unexpected bugs and problems in game.


    Quote Originally Posted by Xapapetsu View Post
    I'd personally love to see a lvl and stat squish down to lvl 50. It would make lvl 50 content more enjoyable, it would breathe new life into legacy ultimates, extremes, and savage, it would honestly put the game in a whole new light for me. With that being said I still think 10 lvl per expansion is a good option to stick with, 5 seems a bit low.


    Current level 50 content wouldn't be level 50 content post squish.

    It'd be like level 15-20 content post squish.
    (0)
    Last edited by NightHour; Today at 01:38 AM.

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