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  1. #1
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    66
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100

    More jumps on DRG

    As the title says, i feel like DRG in its current iteration has far less air time compared to the previous iteration, and i will not get into the (Removal of Eyes) subject as it deserves another post on its on.

    So, how can we increase the jumping actions on DRG? Without complications, here are my thoughts:

    1. Reduce the CD of Dragonfire Dive to 60s instead of 120s: damage balancing aside, i dont get how is Dfd is on a 120s cooldown when other far flashier jumps are on a 60s cooldown? I think it should be on a 60s cd for more usability.

    On a side note: not Jump related, but Rotd should be the followup to Stardiver, and Starcross should be the followup to Dfd, visually it feels better suited.


    2. Bring back Spineshatter Dive as the gap closer
    remove Winged glide and bring back Spineshatter Dive, the damage can be removed as will, but to justify the "hit" animation, it can instead inflict Paralysis effect, you know, from the name "Spineshatter".


    (Personal Preference) Revise the post-hit / return animation of High jump: i hate the post hit - or return- animation of Highjump, it looks so fast and feels weightless, i know this was made to reduce the animation lock, but they can replace it with the same return animation in PVP's HJ, as the backflip animation can also work as (return to position) after the jump.
    (2)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,595
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Yeah in general I just want more jumping animations. I'd also love a skill that has actual airtime, like the PvP LB does.
    (3)