I'd like to suggest adding the duty action system into deep dungeons so that the player's choice of two pomanders (or magicite/protomanders/juniper incense) can be placed on Duty Action 1 and Duty Action 2 for quick access.

If playing on mouse and keyboard, it is more reasonable to play with the Character window permanently open so that pomanders can be quickly clicked on, but on controller it is much more clumsy to use pomanders fast. This would allow for players to select two pomanders for quick access (particularly on controller, but also useful for mouse and keyboard players).

It could be argued that familiarising yourself with the locations of each pomander in the menu, and using them quickly, is a part of the skill expression of deep dungeons, but I think two pomanders (or magicite etc.) would hit the sweet spot between choosing which two the player most wants on quick access, versus selecting from a menu.

Already, the Variant dungeons allow you to choose two of five variant duty actions to be placed on the duty action buttons, and the loadout can be changed mid-dungeon, so I hope something similar could be developed for the existing deep dungeons (or at least introduced in the next deep dungeon).