The "intended experience" for Cosmic at the moment is really just it - Space. The biggest problem we have been running into since they constantly made large maps and is beginning to become a problem is that they are empty after a while. Remember what I said about how people are when they consume the content that's in front of them? That includes art and the world. While we do have the FATE system, it's not actually standing up on its own after 12 years - it's stagnating even with the Shared FATE system added since Shadowbringers, along with an incentive to keep farming Bicolors.
It needs something new - and in regards to Cosmic that something new really needs to be something that we're actively doing. Think about it! What if people could, I don't know, choose what project they want to do first? The Loporrits have been deciding all this for us, and while it's nice for some base things, it'd actually be more engaging if we as a community worked on said projects instead of "filling the bar" just to move to the next phase that they've preordained in their game design. Not to mention, having a choice also can provide impact on what can happen first. Build a Mech Hangar first for more mechs, or build more energy efficiency? It adds an extra layer - but it's not really expected at all out of this dev team to go the extra mile in Dawntrail unless we push them to do so, which really shouldn't be the case but is.
While all they can do is react to what feedback is saying, they're too busy already planning 8.0 in the background while current state of the game is unhealthy. However, I also think that the idea that they should retain their design philosophy for an expansion in terms of content is more ridiculous than it sounds. If anything, it mostly tells the player base "we're going to keep doing the same thing until we get to the next expansion where we can actually change things later instead of now, so please look forward to it".



Reply With Quote



