viper did the phys ranged job for them in m6s because uncoiled fury was broken. Viper is a braindead job btw. machinist shouldn't even be in the phys ranged role because being balanced around two supports as a pure dps gunner will forever kneecap its enjoyment and viability.
The dps subroles really need to be reviewed and reworked. summoner and red mage having to compete with black mage and picto just doesnt make sense.
bard and dancer are nothing like machinist other than being ranged. Ninja was garbage until this patch despite being way harder than viper and no longer having a 60s raid buff cd.
My idea may suck but here's my proposed change to the subroles.
Put red mage bard and dancer in the support dps subrole. Give summoner an out of combat/instanced area stance swap that controls whether it wants a support role kit with extra carbuncle/phoenix buffs and its res or a raw dps kit with focus on bahamuts and aggressive summons like ifrit and garuda. I think summoner would benefit from being a multiroler within the dps subroles because its thematic and cool.
The role i would next make is called Blaster, this would contain selfish summoner, black mage, pictomancer and machinist. This is the role to play if you like high damage ranged jobs.
now that we have all the ranged dps covered it is now time to address the whopping SIX melee jobs we have.
Samurai and Viper are the only TRUE selfish melees and despite being easy for me to play I think this warrants keeping them high damage jobs. I'm not sure if we should break up the melee role into two subroles because we'd only have 2 selfish and 4 with some kind of raid buff.
That would eliminate the flex spot if I did so perhaps we can keep them in one role and balance the melee's to be closer in dps be it thru buffing the party or personal damage. really i think the easiest way is to make all melee's selfish and instead of having damage buffs, give jobs like ninja, dragoon and reaper give defensive buffs like monk's mantra.
If that proves too unlikeable then perhaps we can try making the raid damage contributed by buffs smaller to mitigate less selfish melee falling behind because their team underperforms.
Please share your sub role ideas and why you made them and put certain jobs in them. Im conviced any of your ideas would be improvements over the subroles we have now.

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