So my last thoughts.
Whenever one thinks about anything they feel what they are suggesting is the best course of action and I'm not immune to that.
The fact that I posted this here is to see where are the flaws that I can't see cus surely there are some leftovers.
For my knowledge It shouldn’t be challenging to implement this system, coding-wise (although the spaghetti pipeline could be an obstacle) since it mostly relies on already existing built-in codes but I’m not a programmer hence the “shouldn’t”.
Honestly I'm struggling to think how players could use this system in a way it isn't suppose to be because it isn't really something new, at the of the day.
It just gives more flexibility to the way a player can approach to dailies duties.
One may ask:
"Why should I use this new system when it comes with an ovveride mode integrated which restore the "vanilla" experience".
The answer would be:
"It's simply your choice. Your time. Your enjoyment."
It's the whole point of all of it.
It's not anymore that a player is forced by a "random" system to have to run the same content over and over again.
It solves, in part, the stupid mentality "you dont have to queue" cus it's so fucking untrue.
Tomestones, relic relative-items now more than ever are tied with the roulette system and the enjoyiment of one player is not worth, or better, it's equally valid to the other.
This system is an attempt to bring balance to both faces of the same community and keeping the experience designed by SE the same.
Well, I think that's all.
If you were able to reach the end, GG.
Thank you for your time and if you have any consideration please do so in a constructive way (doesn't mean you have to agree with me or the others, the point is the opposite in fact as stated before).
Side notes: Im not a usual user of the forum so manly this post is just a bottle in the ocean...may someone pick it up and bring where it belongs!

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