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  1. #61
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    214
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by SticksToFloors View Post
    Wait, so do people itt think that relics shouldn't be a long grind? What should they be exactly? Manderville tomestone sinks? If anything the relic grinds are pretty quick, and you only have to do them once. Most players I know who actually play the game are happy with this relic as a sort of greatest hits of relic grinds montage.

    Maybe you want to receive them as a daily logon bonus...?
    I cannot speak for others, but for myself...I want Relic grinds with clear and represented status of progression. I will never again do a relic grind where SE blatantly develops the laziest form of grind where segments of such grind are based on pure casino/gambling style RNG that creates artificial bloat to keep players subbed. Some small RNG is not at issue(i.e. Fate drop rates in Bojza as a example), yet the drop rates in past relic grinds where incredibly fair. Just to give you a clear example via Bojza, skirmishes gave roughly 10–20% while critical engagements were Roughly 15–30%.

    Now compare that to this expansions garbage stage where you have a 1-5% chance to getting demiatmas you needed...that means you could go do 30 fates on average without seeing one drop(And remember, when this first dropped, this was at a time where you couldn't roll over fates because of Ilvl)!!! So SE knows all this to be a fact from the original Atma grind in 2.0, yet they added it again knowing full well DT was not being well received yet they needed a way to keep their subs up not to upset their investors.

    This is my complaint/issue. Instead of relying on amazing content design(yes I will stan for Bojza/Zadnor being one of the best if not the best content done for FF14 in a long time), they resort to garbage quick fixes to prime their numbers.
    (1)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

  2. #62
    Player
    KiraRavens's Avatar
    Join Date
    Feb 2022
    Posts
    53
    Character
    Gabriel Caspian
    World
    Louisoix
    Main Class
    Summoner Lv 100
    I'm really only repeating what others have said but I'd like for the relics to be more than a grind in general... doesn't really matter what we grind, if it's just "go there, do this 300 times, repeat for next relic stage", it's never gonna be fun to do.

    Imo, the main issue is that these relic grinds exist for one reason only: to help fill the roulettes or make dead content seem less dead - and that should, if a factor at all, only be a side aspect, not their whole purpose.
    The purpose of relics (and the entire game really) should be to provide fun, engaging content, and that's not been the case in a while.
    ARR's relics took forever too and were slightly annoying at times, but I agree with others that it was fun to do different things for every stage. Grinding for all 13 weapons is always gonna get boring at some point, but it's a pity these grinds get boring before I'm even half-way through the first one ("thanks for farming 100/200/300 paste - now go get another 600, please" - ugh).
    I'm actually glad I hadn't bothered to finish the relic grind before MT came out cause I got a bunch of paste from that, and actually enjoyed running it.

    The phantom jobs are a similar story... endless grinding of the same 25 or so fights. It just all feels very lazy. At least give us more story bits/lore to go with it all once we finish 1/3/5/7/10 jobs or whatever. Doesn't have to be a lot, just something to make it worth our while besides funny numbers in a menu.
    (2)
    Last edited by KiraRavens; Yesterday at 02:15 AM.

  3. #63
    Player
    SticksToFloors's Avatar
    Join Date
    Mar 2026
    Posts
    10
    Character
    Sticks Tofloors
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    I still don't understand what you guys are wanting exactly with the relics. They have always been extended grinds and that has always been an intentional design choice. All grinds are grinds - you can do most of the steps in OC just as you could do most of the ShB steps in Zadnor/Bozja, and with either you can do it with other duties as well. I would agree with you if you're saying that OC is inferior and boring content but that doesn't have much to do with the relic itself. The RNG element is overstated as well, 5% from a FATE is not as stingy as people make it out to be. You can knock it out pretty quickly, and CE's in OC have a higher drop rate. Is it just that the grind should be shorter in your opinion? Respectfully I disagree. XIV has a very limited set of glamours that are remotely difficult to obtain (and remain so), relics are part of that unique niche. They are purely vanity items meant to generate activity in new and old content, made for the most dedicated players. Do you think that shouldn't be the case? I'm sorry but with one glaring exception which everyone complains about constantly, that has always been what relics are - ancillary rewards for extended engagement in specific content. They're the last vestige of "old-school" style content in the game, I suppose there's a contingent that wouldn't care for it. That should be OK, not every piece of the game is meant for every single player.

    I guess I would ask again if you would rather they be a daily login bonus.
    (0)
    Last edited by SticksToFloors; Yesterday at 02:51 AM.

  4. #64
    Player
    KiraRavens's Avatar
    Join Date
    Feb 2022
    Posts
    53
    Character
    Gabriel Caspian
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SticksToFloors View Post
    I still don't understand what you guys are wanting exactly with the relics. They have always been extended grinds and that has always been an intentional design choice. All grinds are grinds - you can do most of the steps in OC just as you could do most of the ShB steps in Zadnor/Bozja, and with either you can do it with other duties as well. I would agree with you if you're saying that OC is inferior and boring content but that doesn't have much to do with the relic itself. The RNG element is overstated as well, 5% from a FATE is not as stingy as people make it out to be. You can knock it out pretty quickly, and CE's in OC have a higher drop rate. Is it just that the grind should be shorter in your opinion? Respectfully I disagree. XIV has a very limited set of glamours that are remotely difficult to obtain (and remain so), relics are part of that unique niche. They are purely vanity items meant to generate activity in new and old content, made for the most dedicated players. Do you think that shouldn't be the case? I'm sorry but with one glaring exception which everyone complains about constantly, that has always been what relics are - ancillary rewards for extended engagement in specific content. They're the last vestige of "old-school" style content in the game, I suppose there's a contingent that wouldn't care for it. That should be OK, not every piece of the game is meant for every single player.

    I guess I would ask again if you would rather they be a daily login bonus.
    I don't know if your question was in response to me but my point was that there should be more variation that actually makes sense.
    Why do only the DT fates give paste, for example? What if I've maxxed those with the first stage but I'm still missing a lot of the EW/ShB ones - why can't I go and farm it there?
    Equally, why does the levelling roulette give 20 and the expert only 15? From a "we do these just so people play the content no one willingly does" point of view, it makes sense, but from a "this is supposed to be fun content" pov it really doesn't. That was my argument.
    (0)

  5. #65
    Player
    SticksToFloors's Avatar
    Join Date
    Mar 2026
    Posts
    10
    Character
    Sticks Tofloors
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    So your issue is that the grinds don't include the specific content that you arbitrarily would rather do? That's not something SE needs to address. Previous relic steps that could be farmed from FATEs are also locked to specific areas. I guess it is a little boring that they're all DT zones this time, but personally I did that grind in OC and just finished up a couple missing starburst with FATEs. As for paste, there is a tremendous variety of content which hands out paste. You can even double-dip grinding AMT (Advanced) for the mount. Roulettes are definitely not the only way. The lower reward from Expert is probably to incentivize doing a broader variety of content for paste rather than the most populated daily roulette which many people already do.
    (0)
    Last edited by SticksToFloors; Yesterday at 03:22 AM.

  6. #66
    Player
    Uzephi's Avatar
    Join Date
    May 2017
    Posts
    152
    Character
    Elie Uzephi
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Veritas-Ancora View Post
    What part of the word "paste" is confusing?
    So, your post wasn't about the entirety of the grind? Just your convoluted cherry picked section you liked? What about the other steps? You're picking parts saying 'this area doesn't have this' yet it sticks out like a sore thumb elsewhere. You're definitely bootlicking or purposefully trolling with your wording and response.

    Quote Originally Posted by SticksToFloors View Post
    Wait, so do people itt think that relics shouldn't be a long grind? What should they be exactly?
    They could have done anything but a 5% RNGfest as the first step. Quite literally only need 3 FATEs in Living Memory for Free Market for all of DT (edit: I barely touched DT FATEs before the grind, all FM progress was pretty much the relic grind)and only have 3 demiatmas to show for it. Not worth the grind, IMO.
    (1)
    Last edited by Uzephi; Yesterday at 03:39 AM. Reason: Added in parentheses

  7. #67
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,468
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I don't think relics have ever been great content so the bars on the floor for this one
    (1)

  8. #68
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,917
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Honestly Relics should be rather rare weapons, they should just be rare as the nomenclature of the weapon implies. So quite honestly I do think there should be a sizeable grind or hurdle behind them so the people acquiring them can get a big sense of accomplishment out of them. I also think that a easy long grind is preferable than something like difficulty in their particular case, since difficult weapons to acquire are already catered to via other modes..

    There's hundreds of other weapon models for glamour available easily or even for sale in the market board if someone wants instant gratification. I do agree the relic is better this time. It gives people who want to play the game a reason to do so. Despite all the people complaining.

    Last expansion everyone and their mother had them like candy and I do think that rather dumbed down the entire premise of owning a powerful relic weapon. Too trivial.
    (0)
    Last edited by Ath192; Yesterday at 04:04 AM.

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