



I don't think there is either.
I hoped to convey the irony of my post as much as I could, else it would just sound like crab bucket.
Secretly had a crush on Mao




Is it though?This isn't quite so clean-cut, as you can see from the swaths of Summoners and ease of finding PRanged on new fights: As these jobs are more mobile and Summoner in particular has less oGCDs to weave, their chances of wiping the groups due to missing mechanics is somewhat~significantly lower.
While mostly a problem when progging, this also exists afterwards. Jobs that are, for lack of a better word, "easier" cause less wipes, ultimately improving reliability and hence speed of reclear evenings. This effect is an actual upside of bringing that job, one that has to be balanced somehow in other jobs that have more stuff to fit between mechanics or can less readily pre-position and move early.
It's not a huge effect of course, and I certainly don't disagree that SQEX overdoes it right now, but the effect still exists. As evident, like I said, by how group compositions change as tiers age.
Like there is no denying that the lack of uptime constraints can make a job more reliable, but what about rotational complexity? Job APM? If those make the player tunnel on their rotation it's not going to make the job more reliable. Your statement posits that those other factors are equal between each job, but they aren't. MCH having higher APM is significant enough to keep some players busy and miss a cue. BRD and DNC having procs and priorities to manage can also play into this.
And then, there is the total lack of mobility options on BRD and MCH, which means that yes, less probabilities to mess up due to uptime constraints or greed, but also more probabilities to mess on execution otherwise, because literally any other job has some form of mobility tool that can act as an "I did an oopsie" get out of jail free card, but BRD and MCH don't have that luxury allowing them to play sloppy. The execution must be on point most of the time.
Like what, having to adjust around boss downtime because the primal rotation is so basic and stiff that it has issues when you have to delay bursting?
Secretly had a crush on Mao



And then, there is the total lack of mobility options on BRD and MCH, which means that yes, less probabilities to mess up due to uptime constraints or greed, but also more probabilities to mess on execution otherwise, because literally any other job has some form of mobility tool that can act as an "I did an oopsie" get out of jail free card, but BRD and MCH don't have that luxury allowing them to play sloppy. The execution must be on point most of the time
Isn’t Repelling Shot a mobility option?


I mean it's not like En Avant ist actually faster than just moving, due to the weird delay inherent to ~all abilities in this game.




It's good for freestyle points when I'm bored
Until I backstep into le bad because the angle with my target was off and the skill animation delay is super stiff
It's still a pretty huge gain. More than in pvp (where it shuts down your sprint). Try to dash next to someone running and you'll see the difference.
I'll never say that DNC has the mobility problems MCH or BRD do frankly.
Last edited by Valence; 01-29-2026 at 07:03 PM.
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