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  1. #1
    Player
    NaughtyFoxz's Avatar
    Join Date
    Jan 2026
    Posts
    3
    Character
    Cecilus Segmunt
    World
    Tonberry
    Main Class
    Dancer Lv 100

    Elemental Party Finder Raiding Scene Severely Affected After Data Center Travel

    Since the introduction of Data Center Travel, the Party Finder's raiding scene on Elemental has been steadily declining, and it has now reached a very concerning state.

    After DC Travel was implemented, the majority of JP players from Elemental moved to Mana. At first, Elemental PF became smaller, but it was still manageable. However, over time, many English-speaking players also started traveling to Mana because the Party Finder there is consistently very active (often over 100 listings).

    As a result, the number of players pugging on Elemental has dropped drastically.

    Currently, for high-end content:

    - Each raid floor often has fewer than 10 PF listings

    - Party Finders can take over 2 hours just to fill

    - Filling a party now takes longer than actually progressing the fight

    This severely damages motivation for raiders who rely on party finder. Many players want to raid but simply give up after waiting too long for parties to fill.

    While it is possible to raid on Mana, nearly 100% of PF listings there are in Japanese. This creates another major issue:

    - EN players cannot clearly communicate their progress

    - It’s difficult to understand PF descriptions, expectations, or mistakes

    - Progression becomes much harder without shared language

    This situation makes the current tier especially frustrating. On Elemental, PF takes too long to fill. On Mana, language barriers make raiding difficult unless you understand Japanese.

    Because of this, many of my friends who regularly raid have already lost motivation and are considering quitting the game entirely. I hope the FFXIV team can see and acknowledge this issue, because if left unaddressed, it risks severely harming the raiding community and long-term player retention on Elemental.

    Thank you for taking the time to read this.
    (2)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,218
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    This is a well known issue.

    JP goes to Mana to raid (Yoshi-P has acknowledged this around 2 years ago at this point).

    NA goes to Aether to raid.

    EU goes to Light to raid.

    Materia just hopes people will play on Materia. Speaking of this, have you tried DC traveling to Materia for raiding?
    (0)

  3. #3
    Player
    NaughtyFoxz's Avatar
    Join Date
    Jan 2026
    Posts
    3
    Character
    Cecilus Segmunt
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Materia has the same problem, the party finder is a lot lesser now than Elemental.

    Currently, most Elemental raider travel to Mana as most of us using JP strategy, but it's hard for other player who cannot understand Japanese.
    (0)

  4. #4
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    692
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    It's not a situation likely to be properly addressed by the developers because it's an entirely player-created problem, Yoshi-P did not declare Mana (or Aether and Light) as "the raiding servers" nor did they probably account for a portion of English players to start characters there versus NA, EU, or OCE.

    At best, they'll shut down transfers/new character creation for Mana and add congestion barriers the same way they do Aether to make data center travel more difficult, but they can't make people stop labeling data centers as "the one and only" for certain content and then upholding those labels.
    (4)

  5. #5
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    316
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    Uh, what's the reason we don't have region-wide party finder yet?
    (2)

  6. #6
    Player
    Seraph_Variel's Avatar
    Join Date
    Mar 2025
    Location
    Somewhere between Vana'diel and Eorzea
    Posts
    59
    Character
    Seraph Variel
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Alicie View Post
    Uh, what's the reason we don't have region-wide party finder yet?
    YoshiP said no one time and they're sticking with it until it's too damaging for the game's rep, like with the glamour unlock.
    (4)

  7. #7
    Player
    Voidsent-Uchiha's Avatar
    Join Date
    Jul 2023
    Posts
    27
    Character
    Voidsent Wrath
    World
    Halicarnassus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alicie View Post
    Uh, what's the reason we don't have region-wide party finder yet?
    1.5 years ago, statement that it was nearly impossible
    - said easiest solution to raid congestion was disabling travel
    - best case option was a long shot that he estimated to take 1-1.5 years if it even worked, no update so assumed failure
    - other case option was to spend all developer time working only on that and it would still take like 3 years if it worked, no update yet and we know that they're working on housing/glamour tech stuff so likely longer even if it worked
    - devs were considering incentivizing playing on certain dc's but realized it'd still cause dc travel and congestion that they didn't want
    - yoshi p gave headache motions
    (1)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,218
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Voidsent-Uchiha View Post
    1.5 years ago, statement that it was nearly impossible
    It's not that it's impossible, but rather that it is genuinely complicated. It is fair to have a headache about it, because there are lots of ways to go about it, and you have to sort of decide how you want to design it.

    I have thought about ways to do it. And honestly? When thinking about the least friction ways to do it, within the current system, there are ways they could probably do it without it taking much development effort.

    It's actually not as much about the development effort as it is about the testing. They can't release something like that and it go wrong, cripple player data or their ability to login ever again, etc. They have to be absolutely certain it works under extreme pressure, like they did with World Visit and DC Travel. You cannot mess up a feature like that, because it is player data on the line - think the recent loss of CWLS data they had to restore. That isn't too bad, but if it was any other player data, players would be really upset. It also needs to not take forever to queue across DCs for a duty, so their travel would probably need to be prioritized in front of regular travelers.

    For all the ways it could be implemented, it's hard to say whether they would manage under their specific technical constraints, but there are ways around those as well. So I mean, you can get a headache thinking about it but that headache only needs to exist for 1 day while drawing up the design and working out how to navigate any technical constraints.

    I really think the major delays on solving this are:
    - Just literally not having time to focus on it because they are working on other things. Development resources, the usual excuse.
    - Needing to actually sit on the feature for a long time to see if it breaks under pressure.
    - Needing to wait for a low activity period (such as a patch lull before expansion release), when potential bugs won't disrupt major activity ie. Savage raiding.
    (0)

  9. #9
    Player
    Alicie's Avatar
    Join Date
    Sep 2025
    Posts
    316
    Character
    Alicie Wonder
    World
    Ravana
    Main Class
    Armorer Lv 52
    Quote Originally Posted by Voidsent-Uchiha View Post
    1.5 years ago, statement that it was nearly impossible
    - said easiest solution to raid congestion was disabling travel
    - best case option was a long shot that he estimated to take 1-1.5 years if it even worked, no update so assumed failure
    - other case option was to spend all developer time working only on that and it would still take like 3 years if it worked, no update yet and we know that they're working on housing/glamour tech stuff so likely longer even if it worked
    - devs were considering incentivizing playing on certain dc's but realized it'd still cause dc travel and congestion that they didn't want
    - yoshi p gave headache motions
    Lmao 3 years, does FFXIV's development team consists of two 16-year old boys who just started their IT education?
    In 3 years you can make and release brand new game from scratch
    (1)

  10. #10
    Player
    SlatedVoidsent's Avatar
    Join Date
    Jan 2026
    Posts
    2
    Character
    Voidsent Reginae
    World
    Halicarnassus
    Main Class
    Bard Lv 90
    Quote Originally Posted by Jeeqbit View Post
    For all the ways it could be implemented, it's hard to say whether they would manage under their specific technical constraints, but there are ways around those as well.
    Tell me if you know additional information/otherwise:
    From what I remember someone describing they said that the character data is saved on the data center itself hardware wise. So my character would be on the hardware assigned to Dynamis, which allows me to communicate with everyone on Dynamis as all of our information is on the same hardware. DC Travel was essentially a cloning/transfer of character data from one piece of hardware for a data center, to another piece of hardware for a data center so that it can interact with other character data there, but no longer have access to the original data center's data of other players. The queue system that requires character data would need to have access to every data center's character data at the same time. This would likely require having 4 copies of a character's data put onto each data center's hardware, or, doubling the data from the 4 hardware's from copying it to some external, new hardware that handles everything? and then that data would have to be able to update the original data still on one of the 4 original hardwares? I would assume if it's anything like that, my question would be wouldn't it fall into the same area as the housing/glamour plates restriction rn where the amount of data stored by the servers in general was said to be able to cause a massive strain on maintenance downtime and make it last a ridiculous amount longer because the server couldn't recall info fast enough. If 50% of housing items was I think they said double/tripling estimated maintenance downtime, wouldn't doubling/quadrupling all of the character data in the game which includes a massive amount of people that don't have housing, I would assume that could push maintenance downtimes to a full 1-2 days.
    (0)

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