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  1. #11
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I do not agree with the idea that casters should be able to move whilst casting, however, I do not see a reason why this concept couldn't be used for a new physical ranged job.

    And, just to clarify something here:

    Quote Originally Posted by Shurrikhan View Post
    Making it cancellable via Jump helps a fair bit, but you still then have the problem of being locked out of any new cast until again grounded (about a full second).
    When you cancel a cast with jump, you do not actually jump, it just stops the cast and lets you act right away, similar to if you press esc on a keyboard to cancel a cast.
    (0)

  2. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,108
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    When you cancel a cast with jump, you do not actually jump, it just stops the cast and lets you act right away, similar to if you press esc on a keyboard to cancel a cast.
    On controller or something? I can guarantee you that jumping on keyboard is making my character jump when cancelling casts.

    Like I'm doing it ingame right now...
    (4)

  3. #13
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,586
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    Like... why
    Because a single BLM had to abort a single cast once, making them actually feel like, you know, they were casting. And we can't have that!
    (2)

  4. #14
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    On controller or something? I can guarantee you that jumping on keyboard is making my character jump when cancelling casts.

    Like I'm doing it ingame right now...
    It might be a difference in controller vs. keyboard that I wasn't aware of. On controller, you can press jump mid cast and it does cancel it, both on walking and stationary casts.
    (0)

  5. 01-25-2026 06:23 AM
    Reason
    When asking my question, the page refreshed to reveal the answer had already been given. Yes, jump=cast-cancel first is contr

  6. #15
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    386
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by mallleable View Post
    Give Phys Ranged walking casts, and Magical Ranged can keep their regular casts.
    If they add cast times to Phys Ranged then their damage needs to be buffed.
    (1)

  7. #16
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    527
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Arg no walking cast in my pve! YAARR you land lubbers already tainted pvp machinist. I don't have a gun close enough to megaman to make the charge up not look stupid xD
    (0)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

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