Results 1 to 7 of 7

Hybrid View

  1. #1
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    430
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Main concern - What would the MP costs be?
    Removing Assize, one of our MP regen tools (500mp/40s lost), without compensating for it will hurt WHM MP efficiency greatly. assuming all spells have the same cost as Glare III's cost WHM with low/0pie would run MP-/min at around 2.36/2.37 GCD, not taking into consideration prog scenarios - raises, or medica III w/o Thin Air

    other than that the guaranteed crit you're giving to Stone III would need to be balanced around too high potency or we would turn WHM back into a stone mage... I mean with enough crit in your build you can crit your Misery, but why bother chancing the damage loss when the 4 Stone III's better 1/4 of the time

    Is Water III a fully AoE spell or just AoE heal? If it's AoE damage, does it have damage fall off? whats the radius of the heal? Is is centered on a target or Self?

    Aero III seem like a fine concept in the prospective rotation, only thing really would to adjust DoT pot and duration around the expected cycle length (assuming a 0sps build being optimal to offset MP issues 18s-24s for duration would probably be the best choice, allowing room for a possible GCD heals or Misery during the cycle)


    assuming optimal lily management alongside the White Mage Wheel cycle, you should be generating 3 Misery per minute... (2 from standard Lilies, + 1 every ~117s for optimal White Mage Wheel @ 2.5GCD, faster for lower GCDs) I assume that's why you felt the need to add a second blood lily stack, that and to make up for the lost of our 2min burst button?
    (1)
    ~Mew

    ~~Thank You Niqo'te

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,645
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kayokane View Post
    Main concern - What would the MP costs be?
    Removing Assize, one of our MP regen tools (500mp/40s lost), without compensating for it will hurt WHM MP efficiency greatly.
    So it'd go from "Always full mana" to "Always full mana but a tiny bit closer to actually losing some, ever".
    (0)

  3. #3
    Player
    Velkai's Avatar
    Join Date
    Jul 2024
    Posts
    5
    Character
    Vel'kai Beaufort
    World
    Famfrit
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kayokane View Post
    Main concern - What would the MP costs be?
    Removing Assize, one of our MP regen tools (500mp/40s lost), without compensating for it will hurt WHM MP efficiency greatly. assuming all spells have the same cost as Glare III's cost WHM with low/0pie would run MP-/min at around 2.36/2.37 GCD, not taking into consideration prog scenarios - raises, or medica III w/o Thin Air

    other than that the guaranteed crit you're giving to Stone III would need to be balanced around too high potency or we would turn WHM back into a stone mage... I mean with enough crit in your build you can crit your Misery, but why bother chancing the damage loss when the 4 Stone III's better 1/4 of the time

    Is Water III a fully AoE spell or just AoE heal? If it's AoE damage, does it have damage fall off? whats the radius of the heal? Is is centered on a target or Self?

    Aero III seem like a fine concept in the prospective rotation, only thing really would to adjust DoT pot and duration around the expected cycle length (assuming a 0sps build being optimal to offset MP issues 18s-24s for duration would probably be the best choice, allowing room for a possible GCD heals or Misery during the cycle)


    assuming optimal lily management alongside the White Mage Wheel cycle, you should be generating 3 Misery per minute... (2 from standard Lilies, + 1 every ~117s for optimal White Mage Wheel @ 2.5GCD, faster for lower GCDs) I assume that's why you felt the need to add a second blood lily stack, that and to make up for the lost of our 2min burst button?
    The mana issue could be fixed with reduced mp costs for most actions like they did with scholar in 7.1. And the stone potency yeah is certanly off a bit haha it would need to be balanced in a way its not alway worth spammimg it over and over. And yeah I thought about the extra misery so it didnt't feel bad to hold it a bit for movement if you wanted to instead of having to use it on proc everytime since you would be generating it way more often. Also I posted this same rework on reddit and most complains were about the removing of assize so I guess I could keep it just reduce its healing maybe.
    (2)