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  1. #1
    Player
    Velkai's Avatar
    Join Date
    Jul 2024
    Posts
    5
    Character
    Vel'kai Beaufort
    World
    Famfrit
    Main Class
    Sage Lv 100

    (WHM) White Mage Rework

    I've been playing around with some ideas in my head about making healers feel more unique and about people asking for different ways of dealing damage that isn't just spamming glare's with the ocasional dot refresh.

    The main idea of this rework is to dive deaper into the white magic elemental fantasy of white mage that was lost a bit when they added glare and dia back in shadowbringers, while keeping it as stronger pay-off skill. Another aspect I thought about was not making a rotation so complex that the healer would need to think about healing and doing a hard rotation at once so I kept it simple while removing some skills that wouldn't make sense with this type of gameplay. Would really apreciate the discussion around it and want to know what do you guys think.

    Disclaimer: potencies and durations aren't meant to be completely balanced, but should give a north about what I'm going for. Also if I didn't mention a skill it is because it is unchanged from current live.

    White Mage

    Removed actions:
    Assize
    Dia/Aero I/Aero II
    Presence of Mind
    Glare IV


    Glare III
    2.5GCD
    1.5Cast
    Potency reduced from 350 to 320
    If under White Attunement
    Recast time reduced by 20%
    Cast time reduced by 40%

    New: Stone III
    2.5GCD
    1.5Cast
    Potency: 330
    Always critical strikes
    Grants Stone Tuning

    New: Water III
    2.5GCD
    1.5Cast
    Potency: 330
    Additional Effect: Restores own HP and the HP of nearby party members
    Cure Potency: 300
    Grants Water Tuning

    New: Aero III
    2.5GCD
    1.5Cast
    Potency: 200
    Additional Effect: Damage over-time
    Potency: 50
    Duration: 12 seconds
    Grants Air Tuning

    New Gauge: White Magic Wheel
    If you have all 3 Stone, Water and Air Tuning grants White Attunement for the next 3 Glare III have increased magic damage dealt by 6%. After Gaining White Attunement 3 times, Nourishes the blood Lily and Transforms Medica III into Afflatus Medica while possessing at least 1 lily.

    Lily Gauge:
    Can now hold 2 Blood lilies.

    New: Afflatus Medica
    2.5GCD
    Instant Cast
    Cure Potency: 300
    Additional Effect: Regen
    Cure Potency: 200
    Duration: 15 Seconds
    Additional Effect: Nourishes the Blood Lily
    Healing Gage Cost: 1 Lily

    Edit 1: I wanna add something about the main gameplay loop: Basically the goal would be to use the 3 elemental skill in whichever order you would feel like it would be more convinient (remember the dot from Aero III does not stack) and than have a mini burst with the use of 3 glares with small cast and a fast recast, granting more mobility and a speedy pace without getting too overwhelming while trying to heal.
    (2)
    Last edited by Velkai; 01-20-2026 at 09:29 AM.