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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,025
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    Gamba Marksman's Spite is terrible

    Hot take, but you may think the faster the LB lands the better. Well I disagree strongly and this is why:

    Since the damage hit registration changes, which have obviously been made to get out of the old snapshot system (like in pve) and allow for reactive gameplay so that people can block or counter specific actions, certain actions like Marksman's Spite are clearly counterable by anybody having Guard ready. This has somewhat nerfed Spite comparatively to what it could do by snapshotting in EW (you couldn't guard-react it), and it has moved it toward a more punitive decision: you use it on players that are already under Guard, so that they eat the shot once out of guard, or you use it on targets that you know cannot use Guard for other reasons.

    So far so good, and Spite still took a whole 2s of animation before landing even after the changes in 7.1, until SE decided to shorten this significantly. There was literally no reason to do so, and I posit this is problematic because it generates and rewards BAD gameplay. A lot of MCHs use Spite without having any clue whether a target can guard or not, and they are often rewarded with a kill because the target they attack has their GCD spinning and cannot Guard in time. They have no way to know whether the target's GCD is about to be ready for Guard when they use Spite, or if it still has a way to go before being ready to Guard, yet they use Spite anyway, and that's what I call Gamba Spite. You're just gambling for your target not to guard because you constantly get rewarded for it out of pure rng.

    This promotes bad gameplay, bad play, and it's become obvious that unlike before the change a lot of MCH players even in Crystal ranks also do that where they should clearly know better. I don't think this change was warranted at all since as explained above, since the hit registration changes you do not want to use Spite without knowing that the target can't guard anymore, which means that whether the hit takes 2s or less is irrelevant. The hit taking 2s can actually help you because you can start the shot earlier even if there is above 1s left on the enemy's Guard.

    So I do believe this change was a terrible change.
    (8)
    Secretly had a crush on Mao

  2. #2
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    362
    Character
    Jaune Khione
    World
    Lamia
    Main Class
    Samurai Lv 100
    I think the 2seconds of animation before it goes off is made so the enemy has time to react. Otherwise if it was instant then no oen could coutner it unless they ahve guard up already
    (0)

    A happy family between a viera, a goddess and a child

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,025
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mercury_Grey View Post
    I think the 2seconds of animation before it goes off is made so the enemy has time to react. Otherwise if it was instant then no oen could coutner it unless they ahve guard up already
    It's not 2s anymore, it's lower. I'm asking for it to be reverted to 2s for the reasons exposed above. Gamba spite sucks and rewards bad plays.
    (3)
    Secretly had a crush on Mao

  4. #4
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    429
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Playing MCH has always felt pretty "spray and pray" especially with the way Tool rotation works, Wildfire showing up whenever it feels like it, and the Autoturret being a grab bag of "will it actually help with anything this time" to say nothing of being a possible suicide button due to having to manually aim it.

    The limit break being its own RNG at times fits the vibe I guess.
    (0)

  5. #5
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    362
    Character
    Jaune Khione
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Valence View Post
    It's not 2s anymore, it's lower. I'm asking for it to be reverted to 2s for the reasons exposed above. Gamba spite sucks and rewards bad plays.
    as far as i know despite it being instant it still takes 2 seconds to use. Only way i gotten kills wiht it is after the turbelancee or knock up form clockwork otherwise i ahve to wait for guards to be done then use it
    (0)

    A happy family between a viera, a goddess and a child

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,025
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mercury_Grey View Post
    as far as i know despite it being instant it still takes 2 seconds to use. Only way i gotten kills wiht it is after the turbelancee or knock up form clockwork otherwise i ahve to wait for guards to be done then use it
    It's in the patch notes. Whatever amount it takes right now, it's too short and promotes bad plays. You can get targeted by it and left unable to Guard even though you could Guard just because your GCD is spinning now. It's very dumb.
    (0)
    Secretly had a crush on Mao

  7. #7
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Can't help but feel it's another design decision tested by a developer on a geographically small island nation with decent internet between opponents. Not saying it's alright there, either, but far worse on NA and EU.
    (2)

  8. #8
    Player
    Wanderer42's Avatar
    Join Date
    Feb 2024
    Location
    Ul Dah
    Posts
    7
    Character
    Homura Azema
    World
    Kraken
    Main Class
    Paladin Lv 90
    just allow it to ignore guard, problem solved
    (0)

  9. #9
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    362
    Character
    Jaune Khione
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Wanderer42 View Post
    just allow it to ignore guard, problem solved
    No its already a strong pvp LB besides NIN and SAM. does at base 40,000 potency letting it ignore guard would make it more broken
    (0)

    A happy family between a viera, a goddess and a child

  10. #10
    Player
    Xactly's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    44
    Character
    Shiro Kuma'
    World
    Omega
    Main Class
    Machinist Lv 100
    For Marksman's spite, what I sometimes tend to do is catch the opponent by surprise with an Analysis Air Anchor first to give them a bit less time to react or one that's primary focused on someone.
    As Analysis drill (before instead of after the lb) & drill kind of gives away to the opponent how you plan to knock it out.

    But knowing one of my matches from 2 days ago. I think Marksman's spite goes off the same time as NIN's Seiton Tenchu and MNK's Meteodrive.

    As I was in this situation where the opponent NIN and I used our LB's at each other. (Basically used mine like a tiny millisecond earlier before immediately getting locked but the knife clattering and blood splatter you hear at the end made it sound like we both got each other instead of one of us standing?)

    Though sometimes thought it was useful for preventing a NIN getting more than 1 person.
    (1)

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