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  1. #31
    Player

    Join Date
    Jan 2012
    Posts
    401
    FREE CHEERS FOR A WISE DECISION!!!
    (4)

  2. #32
    Player
    Amherst's Avatar
    Join Date
    Mar 2011
    Posts
    300
    Character
    Moon Sider
    World
    Cactuar
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Onizuka View Post
    Again, I've yet to find in Eorzea or on this forum a single soul saying he or she enjoys doing the same content over and over with all haste and with the same Jobs.
    I've seen a few specific individuals on Gungnir try to defend the way they have it set up, but they can never really raise any legitimate argument as to why it's so great. Ultimately it's never anything more than "look at my epeen/I don't want others to have darklight".

    Quote Originally Posted by Senuska View Post
    Fusional was JOKING AROUND, goodness.
    It's funny because it's true!
    (0)

  3. #33
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Ah thank goodness o.o

    The time limit is one of the few features I actively despise.. it's all well and good rewarding a speed run, sure, but making it necessary... and where on earth is the logic behind actually punishing players that want to stop, explore the locations, or even follow the local narrative and watch cutscenes?
    (9)
    Last edited by Fensfield; 08-22-2012 at 04:57 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #34
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Estellios View Post
    Most likely just have to clear the hard mode dungeon 3 times.
    That seems too easy :|
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  5. #35
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    hm well on the other hand it'd be fun if we have 1-2 instances which speed runs for a special challenge.

    i mean skyrmish for example could stay as a speed run, if they keep skyrmish in the game.
    (0)

  6. #36
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Good bye speed runs. Don't let the spare pair of moogle fists I have attached to the door hit you on the way out.

    ...Oh wait DO let them hit you.
    (7)

  7. #37
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    I like speedruns :c
    (0)

  8. #38
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    I remember reading in an interview that speed runs are only being removed for loot drops. Achievements will still be in place for them though, so Relic weapons will still likely require the same process.

    I'm at work and cannot look up which interview it is. I'll look when I get home.
    (1)

  9. #39
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Speed runs don't feel rushed once you've done it 100 times. It becomes the new standard and you don't really know how to do it any other way after that.

    I agree that they "encourage" class stacking, but that's not a byproduct of speed runs. It's an issue inherent to the class system and combat design.

    I for one will miss the speed runs, and not because they lessen fear availibilty (couldn't care less about that), but because I've always enjoyed time trials, and the synergy they require within the group.
    (1)

  10. #40
    Player
    morpheus's Avatar
    Join Date
    Mar 2011
    Posts
    246
    Character
    Morph Eus
    World
    Hyperion
    Main Class
    Carpenter Lv 90
    Quote Originally Posted by GreyJorildyn View Post
    Speed runs don't feel rushed once you've done it 100 times. It becomes the new standard and you don't really know how to do it any other way after that.

    I agree that they "encourage" class stacking, but that's not a byproduct of speed runs. It's an issue inherent to the class system and combat design.

    I for one will miss the speed runs, and not because they lessen fear availibilty (couldn't care less about that), but because I've always enjoyed time trials, and the synergy they require within the group.
    Exactly!! All speed runs did was add some form of challenge to content and give people something else to work towards. 90% of the people who whined about speeds just whined cause they weren't good enough to to do them or in an ls that wasn't good enough to do them. Flame away but it's true.
    (1)

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