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  1. #1
    Player
    Ankhira's Avatar
    Join Date
    Mar 2025
    Posts
    268
    Character
    Luna Winterleaf
    World
    Lich
    Main Class
    Thaumaturge Lv 67
    I'll agree Occult Crescent is a major step backwards after Bozja, I spent days in Bozja just doing fates, farming Dalriada and such, it was genuinely fun, but regarding the atma grind, people were so up in arms about Endwalker relics being just "Get tomes" they were very vocal that relics SHOULD be a grind, and SE now made the first step a grind and subsequent relics after the first one just tomes.

    Is it the right path for relics? Not my place to say, there will always be those who are unhappy with any path, I just hope if we get a new field exploration in 8.0 it'll be better than Occult Crescent. But, I do not think they want their game to fail. I think as always with an MMO, it's just really hard to please everyone.
    (13)
    That was fun! I'm going to take a 21 hour nap now~

  2. #2
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    246
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Ankhira View Post
    I'll agree Occult Crescent is a major step backwards after Bozja, I spent days in Bozja just doing fates, farming Dalriada and such, it was genuinely fun, but regarding the atma grind, people were so up in arms about Endwalker relics being just "Get tomes" they were very vocal that relics SHOULD be a grind, and SE now made the first step a grind and subsequent relics after the first one just tomes.

    Is it the right path for relics? Not my place to say, there will always be those who are unhappy with any path, I just hope if we get a new field exploration in 8.0 it'll be better than Occult Crescent. But, I do not think they want their game to fail. I think as always with an MMO, it's just really hard to please everyone.
    I can appreciate your perspective...buts lets take a step back and look at this from a logic of game design...they know when they had the biggest numbers...they know what kept people playing. I agree that EDW relic was to much of a cake walk...yet seeing this going from a cake walk to a brick wall based on pure RNG is pure poison. I remember playing this game for over 13 years now, and the Heavensward and Shadowbringers were both not a cakewalk nor pure gambling. Even if you didn't get the items from Bojza as a example, at least you earned XP, boxes, mounts and things that had utility even to this day. Occult Crescent is the polar opposite of all that. But thank you for the reply and be well!
    (3)

  3. #3
    Player
    Ankhira's Avatar
    Join Date
    Mar 2025
    Posts
    268
    Character
    Luna Winterleaf
    World
    Lich
    Main Class
    Thaumaturge Lv 67
    Quote Originally Posted by TheRealMadruck View Post
    I can appreciate your perspective...buts lets take a step back and look at this from a logic of game design...they know when they had the biggest numbers...they know what kept people playing. I agree that EDW relic was to much of a cake walk...yet seeing this going from a cake walk to a brick wall based on pure RNG is pure poison. I remember playing this game for over 13 years now, and the Heavensward and Shadowbringers were both not a cakewalk nor pure gambling. Even if you didn't get the items from Bojza as a example, at least you earned XP, boxes, mounts and things that had utility even to this day. Occult Crescent is the polar opposite of all that. But thank you for the reply and be well!
    I think (purely speculation, though) that the graphical overhaul ended up taking far more resources than the team expected. That’s probably why so much of Dawntrail’s content leans toward battle content like raids and such. And while the battle content has actually been really good even if visually a bit too overwhelming at times, it is the easiest type of content for them to produce. Everything else feels a bit more barebones.

    When you look at Occult Crescent, it’s missing all the special systems that Eureka or Bozja have. All it really has is Phantom Jobs which don't really do much. My guess is that the team simply didn’t have the time to build something on the scale of Bozja while also juggling everything else. Like, the engine updates, the new dye system, hat compatibility for two races, fixing the issues introduced by the character overhaul, redoing the entire coding for housing, plus a deep dungeon with new systems on top of it all. Bozja didn’t have to compete with any of that. I think it probably had a less busy team that could focus PURELY on Bozja which is probably why it turned out as well as it did.

    As for the RNG in the Atma step, I didn't like it either. RNG never feels good personally. But I can kind of see why they did it. Maybe to stretch out the novelty of the new exploratory zone and make the content feel fuller than it actually is. That’s just speculation on my part though. I will say that Square Enix has a habit of taking feedback and swinging too far in one direction or the other. So I'm not sure what to say about that without knowing where they gather their feedback.

    But yeah, that's just how I see it. I hope you stay well too!
    (2)
    That was fun! I'm going to take a 21 hour nap now~

  4. #4
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Location
    Griddy
    Posts
    182
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ankhira View Post
    I'll agree Occult Crescent is a major step backwards after Bozja, I spent days in Bozja just doing fates, farming Dalriada and such, it was genuinely fun, but regarding the atma grind, people were so up in arms about Endwalker relics being just "Get tomes" they were very vocal that relics SHOULD be a grind, and SE now made the first step a grind and subsequent relics after the first one just tomes.

    Is it the right path for relics? Not my place to say, there will always be those who are unhappy with any path, I just hope if we get a new field exploration in 8.0 it'll be better than Occult Crescent. But, I do not think they want their game to fail. I think as always with an MMO, it's just really hard to please everyone.
    Bozja was a side step of Eureka, and OC was a backstep of the both of em.

    I was promised the best of both, and recieved neither.
    (5)

  5. #5
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,429
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Avenheit View Post
    Bozja was a side step of Eureka, and OC was a backstep of the both of em.

    I was promised the best of both, and recieved neither.
    The players in Yoshida's head longed for a return to BA's entry system.
    (2)

  6. #6
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    655
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ankhira View Post
    But, I do not think they want their game to fail. I think as always with an MMO, it's just really hard to please everyone.
    Saying "It's really hard to please everyone" is a typical excuse that anyone can make to justify their bad game design. Notoriously more bad when players start defending bad actions altogether. Everyone can be satisfied if only devs were willing to step out of their formula and do something else but no let's put fate grinding system once again because that's the best we can do!

    As for the game fall (which is certainly happening)... most companies don't really care. They don't give a flying sardine if you or 1000 others will leave as long as they have whales that will support the game big as a number of 500k users. A few whales are enough to make this game thrive without the need of others. They most certainly won't leave due to: "i spent enough, so i must stay and justify this" mentality.

    There is a reason why many games are falling down massively but still get enough money that they simply wonder: "why even try, when low effort is working?" Yeah Exactly this. Devs don't even have to bother fixing anything when a slop is enough to make people stay.
    (2)