I disagree tbh. Relics have never been prestige or mechanically difficult to get. They’ve always been something anyone can finish with enough patience. Shadowbringers wasn’t hard just time‑consuming. Same for Stormblood and Heavensward. I recently finished my first ARR relic and yeah, it’s a massive grind, but it was just long.
I don’t think going back to something like the old Atma grind works in today’s gaming. Personally, I think Shadowbringers struck the best balance. You could grind it out in Bozja or do it through other content, so people could choose the path they liked. It took time, had a bit of RNG, but it was fun and flexible. The problem with Atma in DT is that seeing someone finish their relic while you’re still stuck needing ten more doesn’t feel like "wow, they earned that." It just feels like "wow, they got lucky." RNG doesn’t create prestige, it creates frustration. When your progress is gated by luck instead of effort, it stops being satisfying.



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