1. C: The design is good but it needs a lot of work
Like the idea a lot but it needs to be more fleshed out and added to. As is, it's essentially the same job from like level 40ish until 100 when there's so much room to grow and add to it.
2. C: A few more would be nice
It would be great if there was a full rotation of different summons where you needed to actually choose what to summon based on the fight you're actually in at the moment. Still have the "3 minor summons per cycle" stipulation but have what 3 summons you use be up to the player, so maybe double the amount of summons we currently have or something in that ballpark
3. C: Just give me big flashy attacks like Ifrit/Titan/Garuda, I don't want a pet
I'm honestly just fine with Carby but would have no issues with having your chosen summon in mini form be able to follow you around. I'm more concerned with combat performance and play style than cosmetics outside of combat in this regard
4. C: Situationally
I don't think they NEED a rez, but don't really mind if they have one at all. If they do, however, it would be better to make it actually thematic to the job like being able to use Phoenix or some other healing/curative/defensive based summon to do it (and maybe only being able to do it when that summon is out)
5. C: Moderate - I just want to feel like I earn my output
I don't mind SMN being an "easier" job, but it just needs more variety and variability so that it's not completely braindead. Let it be "easy" for those who want that but allow for some decision making and skill expression from those who know the job better like being able to smartly choose what to summon in certain scenarios instead of just basically rolling through what the game gives you
6. C: Build up but with a way to speed it up for the opener
I do always prefer needing to build, but a speedier start is almost essential for the way the game works right now (though of course being out of that whole build/spend 2 min cycle would be nice overall)
7. B: I wish I could choose between them
As already said above, I don't hate the current system but would want to be able to choose between the things I summon to match the conditions of the combat encounter instead of being locked into a (relatively) set rotation. More summons would be great too, of course, but at least having more choice would be an improvement
8. B: Yes but I wish there was more to them
Again, the concept is fine but we need more options and variety (and choice). I think the ones we have already function relatively uniquely for how limited they are, but we just need more
9. B: I want to cycle through a few but not always the same ones
Again, allow choice and diversity based on encounter (with much more than what we have). I could see being able to focus on one but it feels that might lock the job into a singular flow that essentially just mimics other jobs. Summoner should be more choice driven and not even less.
10. C: As long as they can be made to make sense, sure
I don't mind them pulling from wherever as long as it makes sense. Shiva could be a bit of a stretch for sure though. Of course, this would also include at least some sort of quest or something to explain what's going on (bring job quests back plz)


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