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  1. #1
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    278
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 97

    Summoner Questionnaire

    It's been over 4 years since old Summoner was Old Yellered, how is everyone feeling about its replacement?

    I made a little questionnaire for anyone interested in giving their input: Summoner Questionnaire

    I'm working on a rework of sorts for fun and am curious to know what others would like to see.

    Edit: The questionnaire wasn't working, remade it elsewhere and updated the link.
    (0)
    Last edited by Tulzscha; 01-11-2026 at 02:46 AM.

  2. #2
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    278
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 97
    Here are the questions in case you would rather just reply here:

    1. How are you enjoying Summoner in Dawntrail?
    • A: It's Perfect!
    • B: I like it but it could be better
    • C: The design is good but it needs a lot of work
    • D: It needs a complete rework, something new
    • E: I wish it was still a dot mage

    2. How many summons should Summoner have?
    • A: We have too many now, I want less
    • B: What we have is perfect
    • C: A few more would be nice
    • D: A dozen or so sounds cool
    • E: ALL OF THE SUMMONS

    3. Would you prefer summons as pets or something else?
    • A: I prefer temporary "pets" in combat like Bahamut and Phoenix
    • B: I want my summon of choice to follow me everywhere and do my bidding like the oden days (minus the ghosting)
    • C: Just give me big flashy attacks like Ifrit/Titan/Garuda, I don't want a pet

    4. Should Summoner have a rezz?
    • A: Yes
    • B: No
    • C: Situationally
    • D: Only if it becomes a role action

    5. How simple or complex would you prefer Summoner to be?
    • A: I want the job to play itself
    • B: Simple - Maybe a couple decisions to make, nothing too punishing
    • C: Moderate - I just want to feel like I earn my output
    • D: Complex - I want a struggle to overcome
    • E: Punish me harder Yoshi-senpai

    6. Do you prefer building up to or opening with powerful summons like Bahamut?
    • A: Build up with the potential for loss of progress on death
    • B: Build up without punishment for death
    • C: Build up but with a way to speed it up for the opener
    • D: It's my Bahamut and I want it now

    7. How do you feel demi summons are being handled? (pick any number)
    • A: Just fine, thank you
    • B: I wish I could choose between them
    • C: They don't feel impactful enough
    • D: I need more Bahamuts!
    • E: I would like more variety

    8. Do you enjoy the mini-rotations of current summons?
    • A: Yes, they're great
    • B: Yes but I wish there was more to them
    • C: Only certain summons should have their own rotations so they feel more special
    • D: No, I prefer more consistency

    9. Would you rather cycle through summons or focus on one?
    • A: I want to see every summon as much as possible
    • B: I want to cycle through a few but not always the same ones
    • C: I want to pick the best / my favorite one and stick with it

    10. How do you feel about having summons like Shiva or non-primals like Diabolos?
    • A: Don't care, give me anything/everything
    • B: They don't make sense in the lore, so no
    • C: As long as they can be made to make sense, sure
    (0)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,464
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    It bugged out on the fourth step, gave me just a "choice 1", and then said thank you after that.
    (2)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    1) A fusion of D and E. It’s old design wasn’t perfect but I’d prefer DOT’s to no DOT’s

    2) A fusion of A and B. I want lore that supports why we are limited summons like ARR but as the WOL gets stronger I don’t mind it expanding

    3) B

    4) A

    5) D. I don’t think anyone thought job should lack the ability to give meaningful complexity if you want it, low floor high ceiling should be the design of every job

    6) A. The game serious lacks ramper’s as a DPS category

    7) N/A, Demi’s should be deleted (seraph included), if forced to pick an answer then C

    8) B

    9) Closest answer is B, I want a summon to fit a design niche so when you need that niche that’s the summon you use

    10) B. Everything must start with lore
    (0)
    Last edited by Supersnow845; 01-10-2026 at 09:33 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,464
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    For my replieds:

    1: B
    2: C
    3: C (this feels the most FF-summoner-y, tbh)
    4: A (or C, if coupled to Phoenix, I mean that's what it does!)
    5: B
    6: A
    7: C
    8: B
    9: A (with the caveat that my favorite solution gives you "sets" of minors at random, you can pick the order between the three, but not which set-of-3 you get offered)
    10: A
    (0)

  6. #6
    Player
    Chajii's Avatar
    Join Date
    Jun 2024
    Location
    リムサ・ロミンサ
    Posts
    217
    Character
    Asklepiooze Gazel
    World
    Belias
    Main Class
    Arcanist Lv 100
    1. How are you enjoying Summoner in Dawntrail?
    B+E: I like it but it could be better and could keep the DoTs
    Comparing to the ShB SMN, I like how we don't need to stand still during Demi-summons to make them do their job, but I wish we could have kept the DoTs (no not refreshing with Tri-Disaster).
    2. How many summons should Summoner have?
    C: A few more would be nice
    I don't think we need to be able to summon a lot, that might be for Beastmaster but certainly having Leviathan, Ramuh and Shiva would be nice.
    3. Would you prefer summons as pets or something else?
    A+B: I prefer Bahamut and Phoenix as temporary pets in combat but only if we have Dreadwyrm/Firebird Trance where we build-up towards the temporary pets, and have my summon of choice to follow me everywhere and do my bidding like the oden days (minus the ghosting, funny how they improved the pet AI in EW but only SCH can enjoy the new AI).

    4. Should Summoner have a rezz?[LIST]
    A: Yes
    Perhaps it would be nice to keep Resurrect as it is from Lv1, then introduce a trait at a certain level to convert the spell into an ability with an appropriate cooldown.
    5. How simple or complex would you prefer Summoner to be?
    A: I want the job to play itself
    I don't mind the job be simple or punishing, simply can't like the emptiness we currently have.
    6. Do you prefer building up to or opening with powerful summons like Bahamut?
    B: Build up without punishment for death (time loss)
    As mentioned above, I liked the concept of Dreadwyrm/Firebird Trance.
    7. How do you feel demi summons are being handled? (pick any number)
    A: Just fine except Solar Bahamut, thank you but I want to see Phoenix more often.

    8. Do you enjoy the mini-rotations of current summons?
    A+D: Yes, they're great but I don't mind the ShB way of consistently either.

    9. Would you rather cycle through summons or focus on one?
    D: I want to pick the best for the situation.

    10. How do you feel about having summons like Shiva or non-primals like Diabolos?
    C: As long as they can be made to make sense, sure
    (0)
    転化の「回復魔法20%上昇」を「回復効果20%上昇」にしてくださいお願いします!
    Please change the "increases healing magic potency by 20%" of Dissipation into "increases HP recovery via healing actions by 20%"!

  7. #7
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,315
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    1. C: The design is good but it needs a lot of work
    Like the idea a lot but it needs to be more fleshed out and added to. As is, it's essentially the same job from like level 40ish until 100 when there's so much room to grow and add to it.


    2. C: A few more would be nice
    It would be great if there was a full rotation of different summons where you needed to actually choose what to summon based on the fight you're actually in at the moment. Still have the "3 minor summons per cycle" stipulation but have what 3 summons you use be up to the player, so maybe double the amount of summons we currently have or something in that ballpark

    3. C: Just give me big flashy attacks like Ifrit/Titan/Garuda, I don't want a pet
    I'm honestly just fine with Carby but would have no issues with having your chosen summon in mini form be able to follow you around. I'm more concerned with combat performance and play style than cosmetics outside of combat in this regard

    4. C: Situationally
    I don't think they NEED a rez, but don't really mind if they have one at all. If they do, however, it would be better to make it actually thematic to the job like being able to use Phoenix or some other healing/curative/defensive based summon to do it (and maybe only being able to do it when that summon is out)

    5. C: Moderate - I just want to feel like I earn my output
    I don't mind SMN being an "easier" job, but it just needs more variety and variability so that it's not completely braindead. Let it be "easy" for those who want that but allow for some decision making and skill expression from those who know the job better like being able to smartly choose what to summon in certain scenarios instead of just basically rolling through what the game gives you

    6. C: Build up but with a way to speed it up for the opener
    I do always prefer needing to build, but a speedier start is almost essential for the way the game works right now (though of course being out of that whole build/spend 2 min cycle would be nice overall)

    7. B: I wish I could choose between them
    As already said above, I don't hate the current system but would want to be able to choose between the things I summon to match the conditions of the combat encounter instead of being locked into a (relatively) set rotation. More summons would be great too, of course, but at least having more choice would be an improvement

    8. B: Yes but I wish there was more to them
    Again, the concept is fine but we need more options and variety (and choice). I think the ones we have already function relatively uniquely for how limited they are, but we just need more

    9. B: I want to cycle through a few but not always the same ones
    Again, allow choice and diversity based on encounter (with much more than what we have). I could see being able to focus on one but it feels that might lock the job into a singular flow that essentially just mimics other jobs. Summoner should be more choice driven and not even less.

    10. C: As long as they can be made to make sense, sure
    I don't mind them pulling from wherever as long as it makes sense. Shiva could be a bit of a stretch for sure though. Of course, this would also include at least some sort of quest or something to explain what's going on (bring job quests back plz)
    (1)

  8. #8
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,728
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    1B. I really like the flow of the rework, and the burst feels good. It’s the repetition that bugs me, which leads to…

    2C. I don’t expect to see every summon of the franchise, but at bare minimum I want the core elements. The gem system is perfect for adding new triads of summons without fear of button bloat, but instead they keep giving us more Demis with nothing new in between, just lengthening the repetition. At the very least give us Levi, Shiva and Ramuh to alternate with Ifrit, Titan and Garuda.

    3C. The idea of summons as “pets” has always struck me as odd. It doesn’t fit the lore of this game, let alone most of the others in the series.

    4A. Lorewise it makes sense, because Phoenix. I would be open to some changes around the rez, but I think it should stay. If they take it away I better see higher damage output!

    5C. I’d like to see some tweaks to give it low skill floor/high skill ceiling. The first of that being to add more gem summons, and having their abilities being the deciding factor in which one to use at any given time. The second being a button akin to Transpose that allows us to switch teams of summons. Ideally putting the 6 elements in astral/umbral teams, but I will take LS&R however I can get them at this point.

    6C. I’d like to start with gems and build up to the Demi but I don’t see that changing with how things are set up around the 2 minute meta, and that’s the least of my concerns with the job.

    7B, along the lines of my answer to 5. We could get one more Demi to be even with Sol, but I want more gems first.

    8B. 9A.

    10C. I fully expect the next Demi (and sadly, probably the next thing they add, even when the gems are RIGHT THERE!) will be a “dark” Zodiark stand-in to balance Sol/Hydaelyn. Which is fine, but make it something good, and not just Lunar Phoenix. lol Odin could work, wouldn’t mind having the full cast of FF16 eikons, but I think Shinryu would be a good one, since they seem to like giving us more dragons!
    (0)
    Last edited by Khryseis_Astra; 01-11-2026 at 12:37 AM.

  9. #9
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    278
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 97
    Quote Originally Posted by Carighan View Post
    It bugged out on the fourth step, gave me just a "choice 1", and then said thank you after that.
    Thanks for letting me know, I remade it on another site and updated the link in the first post. It won't let me take it myself though so lmk if this one also doesn't work.

    Ty for the feedback so far!
    (0)

  10. #10
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,237
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    1. How are you enjoying Summoner in Dawntrail?

    C: The design is good but it needs a lot of work
    E: I wish it was still a dot mage

    Either properly expand on the summon cycles or go back to dot mage with pets


    2. How many summons should Summoner have?

    C: A few more would be nice

    The current design made room for 3 more at least, them not using that obvious space is baffling.


    3. Would you prefer summons as pets or something else?

    A: I prefer temporary "pets" in combat like Bahamut and Phoenix
    B: I want my summon of choice to follow me everywhere and do my bidding like the oden days (minus the ghosting)

    If the game does actually make content to encourage swapping them to match different situations I'd prefer the old pet style. Otherwise having carbuncle always stick around and do more stuff would be nice.


    4. Should Summoner have a rezz?

    A: Yes

    Many Summoners in the series are also healers, so it fits the archetype.

    ShB SMN was still a powerful caster despite having the rez. The job just lacks complexity to justify having good damage. I want to think they're reevaluating rez tax given RDM's in a pretty good spot right now.


    5. How simple or complex would you prefer Summoner to be?

    D: Complex - I want a struggle to overcome

    Having a lot of things to manage at once was the old XIV Arcanist design in a nutshell. Pets, party, dots, mp, aetherflow, etc. They're supposed to be tacticians and I want to feel smart playing it (whether I actually am or not)


    6. Do you prefer building up to or opening with powerful summons like Bahamut?

    None of the choices really. The idea you *have* to burst in order to have a decent filler is a pretty unique take from all the other builder-spender designs, but it's way too rigid for current content. It needs something to make it a little more flexible for downtime.


    7. How do you feel demi summons are being handled? (pick any number)

    Change Solar Bahamut out for a Hydaelyn Shiva hybrid where you transform to a light-ice form. Let the player then cycle through Titan/Garuda/Ifrit/Bahamut/Phoenix/Leviathan/Ramuh in any order.


    8. Do you enjoy the mini-rotations of current summons?

    B: Yes but I wish there was more to them


    9. Would you rather cycle through summons or focus on one?

    A: I want to see every summon as much as possible

    If pet style, make content that encourage using different ones. If current style, generally cycle through all, but maybe one you'd only use in an emergency (Moggle Mog backup healer mode?)

    10. How do you feel about having summons like Shiva or non-primals like Diabolos?

    C: As long as they can be made to make sense, sure

    I would prefer voidsent shenanigans with reaper, but as I mentioned above I would like Shiva/Hydaelyn as a transformation like enshroud/seraphism.
    (0)

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