Quote Originally Posted by Rogue View Post
hmm im not sure why it should be different for PVP, it is the exact same scenario, if i have better gear than someone i should have an advantage or else why bother? not trying to argue but i think this is a valid point.

if someone can get 500 STR from melding then all the power to em, in fact im sure they deserve whatever benefit they get- without the stat-police saying "oh no we will have to cap you at 350, sorry bout that"

brass tacks- the whole stat system imho is a complete mess, everything about it is counter-intuitive and overly complicated.

changes have obviously been thought about though- going by yoshi's post, so hopefully it will come good, but i think it is flawed on a fundamental level and needs drastic changes.
That assumes a gear dependent game. Most MMOs these days are trying to blend skill and strategy into their games. You cant do this if gear trumps everything else all the time. Diminishing returns prevents gear/gil ftw (pvp balance) and encourages more variety in stat distribution.

The reaaon some may not prefer it for pve is because dLvl nerfs you anyways. Having dLvL and diminishing returns nerf you may feel like cheap difficulty...rather than making a fight harder by design.