Quote Originally Posted by Rogue View Post
Thank you.

im not sure why a quad melded item shouldnt have equal gains considering the difficulty in aquiring such gear but whatever...
Its more a concept of diminishing returns. I imagine they want it to be more progressive, instead of a vertical line. It's a bit silly that you can't notice tangible differences until you're multi-melded. As it stands single-melding is practically pointless. And thats bad no matter how you look at it. Besides, quad melds are mostly useless anyhow due to dLvl capping your dmg against anything you'd want a quad meld for. The obvious exceptions are HP, MP, store TP, enmity, etc etc. So really the only thing the change affects is how you'll quad meld your gear. Instead of stat stacking, you might have a quad meld INT, M.attk, -enmity, MP (not that this is possible, just an example). In other words, you wont have to quad meld int to one piece to notice a large difference. You might only have to double meld..or single meld int, leaving room for the other minor stats. Its good imo. A lot more variety in melds that way.


also, whether certain gear/melds is required or not should depend on the actual content surely.. if double melds are required set the mobs damage,etc to be consistant with that... imo this has nothing to do with potential gear.
Well it does, because multi-melding is affected by probability, luck, and the depth of your pockets. In other words, you don't want that filtering out ppl from content. Its much better to flatten the curve a bit and allow for, say, a full-set of single melded gear to be a viable option. In that instance, probability and luck are thrown out. They don't WANT to balance content around double melds, because that could alienate too many players (especially casuals). But they can't balance content around single melds successfully right now because of the way their stats work. So basically dLvL kicks our ass unless we go double or higher. And thats basically the problem. There's no feasible way to balance a game around single melds because it does not make up for the overriding effect of dLvl.