Quote Originally Posted by Onisake View Post
Translation:

character stats (IE point allocation) does not have as big of an effect as stats on gear. they are adjusting this so that stats from leveling points are equal to stats from gear.

Diminishing returns are being added to materia melds. optimal melds will likely be either double or tripple.

IE: they are essentially flipping the effect. right now you must have great gains in stats to notice a difference. +10 STR vs +100 str is HUGE.

instead, they want you to notice +10 STR (say 10% increase in damage). but not notice a difference so much between +80str and +100STR (say 5% increase in damage).



i'm not sure what the point of this statement is. it implies to me that they are not planing on changing the formula. because dLVL is the most important factor, when dLVL is large (IE: when fighting stuff that matters) you dont' notice a large difference in adding stats due to the overwhelming force of dLVL.

IE: dLVL determines the range of damage you can do based on your DPS score.

if dLVL is +5 you can only do a maximum of 3k damage. if it is -5 you can do up to 6k damage or something like that.

that means maximum accuracy at dLVL+5 is capped to 75% and evasion capped to 15%, or something like that. but at dLVL-5 it is capped at 100% and 30% or something like that. Therefore they cannot show an accuracy rating on our attribute page due to the overwhelming force of dLVL on the equation.

TL;DR: dLVL determines caps on accuracy, evasion, and damage. accuracy/evasion rates will vary greatly depending on the level of the enemy you are fighting. therefore it is not feasible to display rating.

So we're kinda saying that after a certain point your stats will begin to benefit you less and less if you pump them too high giving you the option to pump other fun stats.

But isn't that exactly what we have now with caps or am I looking at it from the wrong angle?


I really wish either DLvl was taken out or the coding for criticals to be changed. Right now they're hardly worth boosting unless you sacrifice all of your stats to bolster these two stats!