Quote Originally Posted by Camate View Post

In regards to battle-related stats, it is currently possible to receive large boosts from stats on equipment, while character stats do not have as much of an effect. For example, equipping items with multiple materia melded to it will allow players to become quite powerful. In A Realm Reborn, we are planning to make adjustments so that the ratio of influence from character stats and from gear stats is 1:1. With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.
Translation:

character stats (IE point allocation) does not have as big of an effect as stats on gear. they are adjusting this so that stats from leveling points are equal to stats from gear.

Diminishing returns are being added to materia melds. optimal melds will likely be either double or tripple.

IE: they are essentially flipping the effect. right now you must have great gains in stats to notice a difference. +10 STR vs +100 str is HUGE.

instead, they want you to notice +10 STR (say 10% increase in damage). but not notice a difference so much between +80str and +100STR (say 5% increase in damage).

Quote Originally Posted by Camate View Post
Similarly in the current version, even when players add large amounts of INT and STR via equipment with multiple materia and such, it may feel like damage is not increasing and this is due to a damage range that has been set. Fundamentally, battle related stats fluctuate based on the level difference between enemies, and this is also why we are not planning to display evasion rates and other things.
i'm not sure what the point of this statement is. it implies to me that they are not planing on changing the formula. because dLVL is the most important factor, when dLVL is large (IE: when fighting stuff that matters) you dont' notice a large difference in adding stats due to the overwhelming force of dLVL.

IE: dLVL determines the range of damage you can do based on your DPS score.

if dLVL is +5 you can only do a maximum of 3k damage. if it is -5 you can do up to 6k damage or something like that.

that means maximum accuracy at dLVL+5 is capped to 75% and evasion capped to 15%, or something like that. but at dLVL-5 it is capped at 100% and 30% or something like that. Therefore they cannot show an accuracy rating on our attribute page due to the overwhelming force of dLVL on the equation.

TL;DR: dLVL determines caps on accuracy, evasion, and damage. accuracy/evasion rates will vary greatly depending on the level of the enemy you are fighting. therefore it is not feasible to display rating.