Quote Originally Posted by Skies View Post
Or a .2 increase in equipment stats and 1 increase in character base stats
Or an internal multipler to character base stats
Or the character base stats serving as a limiting threshold for gear stats
Or... Anything, at all. Who knows what they are going to do?
Heh, yeah. I was just using what I said as an easy way to clarify what you were saying, I've got ya' now!

Quote Originally Posted by Lux_Rayna View Post
Well i got beat but might as well hammer it in more. This is why you pay attention during high school math class kiddos. Currently, most of your stats come from melded gear. This means that there is a huuuuge curve between a vanilla geared person and a double meld person. Double melds, however, are not meant to be the standard. As it stands now its basically required for endgame content. To correct this, they are going to flatten the curve by making stat gains through levelling more meaningful.

This can be done several ways, from nerfing materia stats, to buffing stats in general, to giving us more points, to...well you get the point. Anyway the idea is to keep multi-melding as an optional goodie. Right now its not really like that.
Without either nerfing materia stats or buffing other pieces of gear I don't see how they can fix this by simply fixing our character stats. People would still opt to use double melded equipment as it'd still be the stronger alternative, right?